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GW: From Draft To Design – Look Behind The Scenes At Making Minis

3 Minute Read
Sep 14 2018
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Come take a look at how miniatures make the leap from idea/imagination to finished miniature. Step behind the scenes with GW and venture into their design studio.

Kind of a cool one today folks. A look inside the Design Studio, where all the miniatures are made. Come take a look at the work of a miniature conceptualizer, which in addition to being found in the research tech tree of a 4X game, is the job title of the folks responsible for creating the art that becomes miniatures. For bringing the lore to life, and helping to tell the stories of the Mortal Realms and the Galaxy at war that forms the backbone of the hobby we all love.

via Warhammer Community

The Design Studio is the creative heart of Games Workshop, responsible for producing hundreds of incredible new Citadel miniatures every year for your collecting and painting pleasure. If you’ve ever been interested in looking behind the scenes, read on, as we’re taking a look at one of the job roles that helps to kickstart the design process…

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Games Workshop’s Design Studio contains the biggest and most creative miniatures design team in the world. However, producing miniatures of the highest quality is an enormously collaborative effort. The studio’s miniatures design team contains an ever-expanding cadre of miniatures conceptualisers, who are responsible for exploring new ideas for Warhammer Age of Sigmar and Warhammer 40,000. Their drawings help inspire the miniatures designers to push the boundaries of the imagery for these settings. The miniatures are very much at the heart of the business, and each model tells its own story – it’s the privilege of the miniatures conceptualisers and designers to make that happen by bringing them to life.

The purpose of concept art is not to suggest the exact design of a miniature, but rather to showcase a selection of specific details and elements that could be applied to it. These sketches essentially serve as a starting point to inspire the collaborative efforts of the design team. As a result, the design of of a finished miniature will more often than not take inspiration from a number of different concept pieces.

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Author: J.R. Zambrano
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