As we pull into the final stretch of Orktober, getting ready for Howl-ork-ween, the Codex is here at last, along with the four remaining Ork buggies. All of it came thundering in like a green storm over the weekend, but here’s what you missed.
Let’s start with the Overview of the Codex. Let us take you through the rules changes, including a few of the Stratagems not seen anywhere else, but more importantly, we’ll take you through what’s not in the Codex. A few old favorites are missing, but what amazing new hotness we have in their place.
Then we’ll leave behind the rules, and turn to the other pages of the book. You know the ones you flip past while you’re trying to figure out how much Boyz cost–I’ll save you the trip, they’re 7 points now. It’s not too bad–but what really made us happy was seeing Ghaz’ points adjustment. Anyway, within those pages, sandwiched between the cover, and the art pages that signify your almost to the datasheets, is a ton of new lore. There are updates to everyone’s favorite characters, and you get a feel for what the Orks think of all this hullabaloo going on that has the humies in a tizzy.
But humans are always worrying about one thing and another. It doesn’t really make sense–either you have a chance to fight about something or you have to go looking for something to fight about–nothing to get excited over. What is worth getting excited over, though, is those new buggies the Mekboyz have been rolling out. We’ve all seen them up close, but here’s a chance to see the bits and gubbinz that make them up.
There’s a lot to take in from each of these. Orks got a lot Orkier in this codex. So far it feels like one of the stronger ones out there. You can check in with Goatboy to see how they’re shaking up the meta, or delve a little deeper with us this week as we take you out of Orktober.
What do you think of the new Codex news? Propa killy? Or needz moar dakka?