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Star Wars Legion: It’s Time For Some Death

4 Minute Read
Dec 7 2018
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Krennic and the Death Troopers are coming to Star Wars Legion, lets take a look at what they are going to bring to the tabletop.

A couple weeks ago when Jyn Erso and the Rebel Pathfinders were announced I ventured a guess that Krennic and Death Troopers would be following fast on her heels. Well lol and behold here they are and they look absolutely brutal. Lets take a look at what they have to offer.

Death Troopers

Death Troopers are a new Imperial special forces slot unit, that pack quite a punch. At what looks like 76 points for 4 models they aren’t cheap, but they seem very worth it. They are the first unit in the game to combine a range 3 black dice with a with a red defense die. Add to that both offensive and defensive surges and you’d have a solid unit there. However they also carry a secondary weapon that puts out two white dice at close range, meaning they can throw a ton of dice. With precises two they are a very accurate unit, and added in courage 2 and discipline and they certainly wont run. This is I think the most all around elite infantry unit in the game.

They also come with what looks like some pretty great upgrades. The E-110 (I think) grenade launcher gives them blast and a red dice ranged attack, that can also reconfigure into something else. Death Troopers also get two personal upgrades. One of them is clearly some short of heavy gun (a DT-L variant) with range 1-4 and impact (could this just be the DTL-19 regular Stormtroopers get? ). Judging by the little top next to the other upgrade its looks that is a unique personal upgrade, a hero of some kind. I thought this was the first of its kind, but looking back I missed a similar dot on one of the Pathfinder trooper upgrades, so it looks like both units will get a unique mini-hero. Overall this unit is going to match resilience with deadly output like nothing else.

Director Orsen Krennic

I’ve been waiting for Krennic since Legion was announced, if for no other reason than his awesome cape. Now that we’ve got him I really can say the cape does not disappoint, in the mans own words:

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Anyway, enough carping about capes, lets talk about Krennic on the tabletop. Krennic is more of a support leader for the Empire. Like Veers, he can kill a guy here and there, but it’s more about what he offers the army. He has two unique abilities:

Compel: After another friendly unit at range 1-2 rallies, it if is suppressed but not panicked, it may gain 1 suppression token to perform a free move action.

Cunning: When your commander-specific command cards are played, if there would be a tie for priority treat your command card as though it had 1 fewer pips.

Both of these are really solid, Compel allows him to push units forward that might otherwise want to hunker down due to suppression. Meanwhile Cunning allows him to get the drop on the enemy and have a better chance of going first (paired with his 1 pip card it will guarantee you initiative unless you are fighting Han. Aside from those abilities his stats are pretty bland, but that fine.   The other thing he has going for him is Entourage:Imperial Death Troopers. This allows you to take an extra unit of Death Troopers over your 3 allotted special forces units. A Krennic list could take up to 4 units of the deadly troopers, wheres if you took Krennic and Papa Palp you could run a total of 5 special forces units.

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Lastly we can see his one pip command card and one of his upgrade cards. Those read:

Voracious Ambition (1-pip command): At the start of the Activation Phase, place 3 random order tokens from your order pool face-down on this card. You may look at these order tokens at any time. When you would draw an order token from your order pool, you may choose 1 of the order tokens on this card and use that order token instead.

Strict Orders (Command upgrade): When a friendly trooper unit with a faceup order token activates, during its Rally step it may remove 1 suppression token instead of rolling dice.

Voracious Ambition seems pretty cool as it gives you extra control over who activates when. In a smaller game or with highly elite force with only a few units this could pretty much give you total control over activation order. Strict Orders is also solid, allowing you to shrug off suppression. Its’ going to be most useful when you only have 1 or 2 tokens, on you, but still good. I think this is card we might see on Leia a lot as it will in effect allow her to clear 3 suppression from nearby troopers each turn. All in all this is shaping up the be a great couple of expansions.

Let us know what you think about these new units down in the comments! 

 

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Author: Abe Apfel
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