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D&D: Wizards And Spells Makes The Young Adventurer’s Guide Magical

3 Minute Read
Mar 10 2020
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A new addition to the Young Adventurer’s Guide series turns its unique look at D&D to the game’s magic and mystery.

We love the Young Adventurer’s Guides here at the Bell of Lost Souls. They’re a fantastic look at the flavor and description of familiar concepts that we all sort of know, but might not have stopped to think about in a while. For a reader unfamiliar with the world of D&D, they’re a great intro to concepts like “a longsword” or “plate armor” and they feature a lot of in-character tips like do’s and dont’s when dealing with certain monsters like Displacer Beasts or Piercers.

Now there’s a new one out, Wizards and Spells, which takes aim at magic spells and tomes as well as “enchanted beings” like elementals or other magical things.

via Penguin Random House

Young Adventurer’s Guide: Wizards and Spells

An immersive illustrated primer to the enchanted beings, magic users, and spells of Dungeons & Dragons, the leading fantasy role-playing game.

This illustrated guide transports new players to the magical world of Dungeons & Dragons and presents a one-of-a-kind course on the wizards, sorcerers, and other magic-makers for which the game is known. Featuring easy-to-follow and entertaining explanations of how spells are created and used in the game, along with original illustrations of the game’s essential magical characters, this book shines a spotlight on the mystical side of D&D.

The perfect jumping-on point for young fans of fantasy looking to give D&D a try, Wizards and Spells also features prompts to encourage creative problem-solving skills in the dangerous situations that may be encountered in a Dungeons & Dragons adventure.

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If you’re curious about what you might find inside, check out this excerpt:

Character class is a major defining element for a well-developed persona. You can think of it as your job, although it involves more than just work. A character’s class shapes their education, skills, and abilities. It will also guide how characters interact with each other. Each class has stereotypes (good and bad) that affect whether your character is seen as trustworthy or deceptive, loyal or unreliable. In the case of magic users, who are the focus of this book, class can also affect the nature of their magic and the kinds of spells they are able to cast.

In addition, your character will belong to one of twelve races, ranging from humans, elves, or dwarves to tabaxi (cat folk), kenku (bird people), or half-orcs (see Warriors & Weapons for more details). Although some races are better suited to certain classes than others, your character can be any combination you want. It can be fun to spend some time dreaming up a creative history to explain how your character gained the training and skills needed for their chosen class!

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As you can see there’s a ton of evocative artwork as well. Each of these books features story prompts as well, so you can be sure you’ll find some excellent creative writing prompts for younger readers–a great feature especially if you’re a teacher looking for something to engage young readers with. Here’s a look at the table of contents.

The book is out in bookstores today, so check it out!

Happy Adventuring!

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Author: J.R. Zambrano
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