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Category: Game Design

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Designing Games Randomly with Boardgamizer

Designing board games is a fun and interesting way to flex those creative muscles. So imagine my delight when I discovered a board game idea randomizer.

Meet the Designer: Ross Watson of Wrath & Glory

  Wrath & Glory is the gripping up and coming Warhammer RPG system from Ulisses North America. This week we have an inside look at the system from one of the RPG industries best creative minds, talking about design inspiration and character elements!

Game Design Challenge Approaching: Dice Only Game

Putting my game design skills to the test, I have been tasked to design a game that used only standard six-sided dice and nothing else.

Game Doctor: Building a Trust In Monopoly

A lot of people hate on Monopoly. Understandably so. But why is it so often despised and what can be done about it?

Popular Mechanics: Exterminating Boredom In 4X Games

Get your foam darts and water balloons ready. Call up all your friends and make sure you’re parents know you’ll be Home Before Dark.

Popular Mechanics: Exploring the 4X Genre of Games

Your empire may start small and weak, but through careful scouting, growth, gathering of resources and combat, you can achieve greatness.

Game Doctor: Fixing ‘Clue’ For Modern Board Gaming

Clue is a classic board game loved by probably millions. It has a few shortcomings as a game, but that’s nothing we can’t fix.

Tabletop Spotlight: The White Box

Have you ever saw a board game and said “I think I could have made that?” The White Box is your chance to prove it!

40k Meta & Chapter Approved’s Impact

BBF here again to discuss the current state of the 40k meta and the sudden impact of the newly releasing Chapter Approved.

Popular Mechanics: Playing To The Random

Randomness can manifest in a lot of ways in games. Today we explore various implementations of chaos.

Popular Mechanics: What Is LOL Teh Randum?

Randomness is meant to be a leveler; gives bad players an edge and brings skilled players down. The problems with chaos is that it’s hard to control.

Popular Mechanics: How I Would Betray You

  Now that we understand betrayal in boardgames and seen how everyone else does it, let’s design our own proper channel to let that treasonous nature flow.

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