The Dead do not rest in peace in the Age of Sigmar. Today we get a preview of what the warriors of the realm of Shyish will bring to the tabletop – It’s a post-Necroquake (under)world out there!
Age of Sigmar takes a major swipe at summoning units to the tabletop. Get ready to bring in the back-up in new and exciting ways – for FREE!
The Knight Rumormill has spun up again and this time we’re getting a gauge of the point changes for these Imperial Tin-cans. Come see how these point changes will impact your list!
The focus is on the Daughters of Khaine in the this preview from Games Workshop. Plus we get a tease about Realm-Specific Artefacts of Power!
The Magical scope of Warhammer: Age of Sigmar has grown since the game first launched. With every new Wizard came a new spell and every Battletome brought new ways to harness the Winds of Magic. In AoS 2.0, we’re getting some tweaks to the current system as well.
Exactly what it says on the tin folks. Warhammer World has put up the announcement for the 40K GT, and here’s what’s new.
Do Reaver Titan’s have you down? Send in the clowns. You won’t believe what these guys can do.
Games Workshop has announced a new book line for ‘Younger Audiences’ – Warhammer Adventures brings the action and adventure to the next generation of Warhammer Fans.
Chaos is looking like a pretty strong contender in the upcoming Age of Sigmar 2.0 update. With loads of options for different play-styles and a strong thematic element Khorne is going to enjoy this new season of war in the Mortal Realms.
The Maggotkin of Nurgle, being one of the more recent battletomes, are designed in part with the new edition in mind. But even they will see some changes come Age of Sigmar 2.0.
The Harlequin Codex is here, and that means that, in addition to all the new rules out there, waiting to clown around on the tabletop, there are also new lore bits to pore over. Here are some of the more interesting Lore Nuggets in the book.
Today Loremasters, we discuss the deceitful “psykers” of the Harlequins, if indeed they can be shown to have any psychic powers–or if, as I suspect, they are all just using hallucinogens to give the illusion of power–such deceitful treachery is, after all, the Aeldari way.