Showing posts with label FFG. Show all posts
Showing posts with label FFG. Show all posts

Saturday, October 24, 2009

REVIEW: Rogue Trader RPG



Every once in a while, something cool arrives in the mail. I don't mean my e-mail inbox; I mean in the real, honest-to-goodness mailbox. I remember getting an unexpected postcard from a friend in Canada (a cute polar bear wearing a "tuque") and once in a while I get to flip through the unsolicited Victoria's Secret catalog before it's snatched away (complete with ensuing glare), but those happy surprises can't compare to my most recent arrival. This week's package set my heart a-twitter because inside was the gorgeous new Rogue Trader RPG from Fantasy Flight Games!

Okay, I can admit it. I've been a Rogue Trader fan since 1988 when I finally managed to track down (that's pre-Amazon, pre-internet "track down") the very cool hardback book written by Rick Priestly. That classic book has been well-loved and has a place of honor on my bookshelves. And even though I've played Warhammer 40k for a long time, I can honestly say I've been waiting twenty years to play Rogue Trader.

For two decades I've been building a mental image of what a Rogue Trader is, so Fantasy Flight had their work cut out for them. When I opened the book, I had this weird dejà vu moment back to sitting in a dark theater waiting for Peter Jackson's Fellowship of the Rings to start. I have to admit that when I closed the Rogue Trader book, I had the same sense of "he read my mind" that I had when I left the theater. The guys at Fantasy Flight Games really hit the nail on the head.

THE BOOK
The weight of the book was the first thing I noticed. It's a hefty book. It's a nicely-bound 400-page, full-color book, filled tons of gorgeous images. They did an awesome job putting this puppy together and you'd be proud to have it on your coffee table (assuming your friends and family know you are a big gaming geek, that is). The second thing I noticed was the FOUR PAGE INDEX in the back. Nice job!

Here's a shot of the new Rogue Trader next to the old one. The new cover art is gorgeous!

CHARACTER CREATION
I had a ton of fun with Rogue Trader's character creation! Using an innovative tool, called the Origin Path, you trace your character's path from origin word to career path. The Origin path really made the character creation step interactive and fun for everyone. It was quick, easy and intuitive and led to lots of laughing and fun "background incidents" floating around the table. When the characters' origin paths began to intersect, the players worked hard to figure out how their characters knew each other. I've been playing role-playing games for decades and I've NEVER seen anything like it. Best. Character. Creation. Ever.
Note to Game Designers: Every role-playing system should steal the Origin Path. Full stop.

The end result of the Origin Path is the player's Career Path (read: Class). But each of the characters had the feel of a very complete, unique and interesting character. Just add water (equipment either/or's then spend your experience) and, presto, you're ready to build your ship.
BUILDING YOUR STARSHIP
We were expecting spaceship rules. It's Rogue Trader, so of course there's going to be a ship. But did you expect it to be 4.5km long and house almost 100,000 people? Well, I didn't and it was jaw-dropping.

Starship building is almost as much fun as character creation. By the time the players are done with this organic process, they end up with a spaceship that's every bit as alive as their characters. It really felt we needed a seat at the table for the ship.

Complaint #1: Okay, so I got 209 pages into the book before I had a real complaint. While the designers spend around 40 pages of the book on starships, it's not just enough. The starship is a living, breathing character in your game. It's home to the players and launching pad for every endeavor. There really needs to be more ship building options -- and a better description of "ship life". Also, there are only a handful of NPC vessels to use in the game -- and only a single Xenos ship (the Onslaught Ork Raider). It's enough to get you started, but I'm already running into problems building NPC ships. I sincerely hope there's a ton of focus on this in the upcoming Rogue Trader Game Master's Kit.

THE RULES
I have to be honest and admit I never got around to playing Dark Heresy. Although I bought (and enjoyed) the books, I just never got into the concept of being lackey's for an off-screen Inquisitor. The game was a great read, but it just wasn't big enough to fit my idea of high-adventure. So, although I had read the Dark Heresy rules, I wasn't too familiar with them when I sat down to run my first Rogue Trader game. I will say that glad I bought them because I'm tearing them apart for Rogue Trader game hooks and NPCs!

All-in-all, the system is a good one. I struggled a bit with "low" being good sometimes and "high" being good other times. But the rules are well organized (and the index is awesome), so we managed to blaze through character creation, ship building, a tactical combat AND a ship combat in a single evening. Pretty amazing for five players and a single rulebook. (By the way, our second session had three rulebooks and things moved a lot faster.)

House Rule: Almost immediately, we had a problem with auto-fire. With world-spanning resources, powerful weapons are readily available to a Rogue Trader and his crew. Players quickly determined that auto-fire was _the_ optimal way to deal with a baddie. Left unchecked, auto-fire can quickly take over the tactical combat section of the game - making melee combat, psychic combat and other cool parts of the game pointless.

So I'm using a little game theory to fix the problem in my campaign. Every time a player uses an auto-fire weapon, I tally the number of missed shots. At the end of the endeavor, I total the number of auto-fire misses and make a check against that number. For each success, I reduce the Profit Factor Reward by one. This represents damage done to their ships and cargo, reimbursements made to planetary governments for damage, etc.

In our last game, even mentioning that you were going to use auto-fire created a clamor (and lots of social pressure to not damage the ship). I've already noticed that auto-fire is becoming an "emergency only" option.

One thing that became very clear very quickly is that the game is deadly. Firefights are quick and bloody. You can instantly go from full health to having your head "burst like an overripe fruit and spray blood, bone and brains in all directions). Go first, use cover and don't skimp on the Fate Points.

Ship combat is equally dangerous. I don't have room to go into details in this review, but the ship combat rules are a TON of fun. We're finding ship combat to be as much fun (if not more fun) than the rest of the game. Players frantically trying to give orders and use their skills to make the ship go where they want (while fighting off murder servitors that have teleported onto the bridge of their ship). That part of the game has been particularly exciting.

PROFIT FACTOR AND ENDEAVORS
Rogue Trader isn't your average role-playing game. You sit at the head of an ancient world-spanning and extremely powerful dynasty, so concepts like "searching the bodies for spare change" don't work in the context of the game. To deal with that dramatic shift in resources, the designers came up with another innovation -- Profit Factor.

Basically, if you want something (e.g., a cargohold full of square watermelons, a fancy new gun, a platoon of highly-trained Imperial Guardsmen or a new Dauntless-class light cruiser, etc.), you make a check against your Profit Factor. If you succeed, then you get it. If you fail, then you don't. On the surface, it sounds a bit unbalance but it works surprisingly well in the game.

To increase your Profit Factor, you take on Endeavors. Each endeavor is something of a business venture - an investment of time, resources and political/military power with the end goal of turning a profit. As a GM, I design the Endeavor and the various Objectives needed to accomplish it. Once they collect enough Achievement Points, the Endeavor is complete and they gain the benefit from it.

ONLINE SUPPORT
Fantasy Flight Games has done a good job of supporting the game on their website.

You can find a well-written introductory adventure (with quickstart rules) called Forsaken Bounty. It comes with three characters, but they were smart enough to give you some bonus characters as a separate download. And there's a sequel to Forsaken Bounty called Dark Frontier that is also a free download.

You can also get blank Character Sheets, Ship Record Sheets and the Origin Path. Very handy!

There's also some cool previews of the Rulebook and a forum. I've already spent a decent amount of time reading other player's campaign ideas and adventure hooks. The other players seem very responsive to questions.

CONCLUSION
Rogue Trader is an outstanding product. I'm hooked. I've read the book from cover-to-cover (and have started on my second pass). I've mailed the free adventures to my Kindle and listened to them using the Text-to-Speech function while I drive. I've ran two games so far and my players are posting blog comments, texting me, IMing me and emailing me - almost daily - about the game. I can't think of the last game or product that we've been so excited about.

So if you like Warhammer 40,000 and role-playing games, then Rogue Trader is definitely the game for you.

5 Stars (out of 5)
~ Disclosure: I love games, especially role-playing games. I read game systems like other people read paperbacks. I play them as often as I can, but family and a business make it impossible to try out every game that finds its way into my greedy hands. But I'm playing Rogue Trader! And loving it!

Monday, August 31, 2009

FFG SNEEK PEEK: Rogue Trader


This one has been bubbling just under the surface for the last few months.

Fantasy Flight Games is gettng ready ro roll out the sister product to Dark Heresy for even more role-playing adventure in the 40th Millenia: Rogue Trader.



Over the last couple of months FFG has cranked out:
-Teaser adventure :Forsaken Bounty
-Introductory Adventure: Dark Frontier
-Character sheets
-Character creation excerpts
-Starships
-Star maps
-Rogue Trader vessel record sheet

All of this stuff and more can be found in the FFG Rogue Trader support page.

~If you liked Dark Heresy run, dont walk to download all this cool stuff. The core rulebook is expected this fall, with a MSRP of: $59.95

Friday, August 14, 2009

WFB NEWS: FFG Announces Warhammer Fantasy Roleplay 3rd Edition


Press release: August 12th

Fantasy Flight Games (“FFG”) announced today they will release Warhammer Fantasy
Roleplay 3rd Edition, a new version of the classic roleplaying game set in Games
Workshop's Warhammer world. This version features an entirely new innovative
approach to role-playing, one that FFG hopes will attract a whole new generation
of gamers to the role-playing experience.

"We're proud to re-introduce
the Warhammer world to role-playing with this revolutionary approach,” said
Christian T. Petersen, CEO of FFG. “It is one that harnesses the flavor of prior
WFRP editions, but brings about that experience in a more evocative, tactile,
and visual way than the past," he continued. "We’ve worked long and hard to to
publish a game that we hope will represent a positive paradigm shift in
roleplaying game design, production, and play experience. This is not another
re-tread of the traditional RPG approach, this is something new, something
exciting. Something that existing RPG fans will want to test for themselves."

The massive Warhammer Fantasy Roleplay 3rd Edition box, which will
retail for $99.95, contains everything a group of adventurers will need to play
– four different rule-books, 36 custom dice, over 300 cards, counters,
“character keeper” boxes, and much more.

"We're bringing something new
to the table," added Jay Little, Senior RPG Developer for the Warhammer Fantasy
Roleplay line. "This is a roleplaying system that captures the grim and gritty
Warhammer world that fans have grown to love, wrapped up in an innovative design
and shipped with the stunning production quality that FFG is known for."

Jay Little will be hosting seminars showcasing Warhammer Fantasy
Roleplay 3rd Edition at the Gen Con games convention in Indianapolis, IN August
13-15, where a preview of the core set and its components will be on display in
FFG’s booth. Preview articles will begin their publication on FFG's website –
www.fantasyflightgames.com – in the weeks following the Gen Con convention and
will continue leading up to the game's release this Fall.

~Wow, FFG is really cranking along. WFRP is quite the venerable game, and a new edition should breath some new life into this great RPG setting. you can duscull ths in the WFRP Lounge here.

Thursday, August 13, 2009

40K RUMORS: You Can Cut the Tension with a Knife



Ok gang, the rumormill is clanking along full speed ahead. We've got all kinds of stuff floating around, so here we go in no real order:

Multiple sources are now saying look to Saturday at Games Day: Germany for the full reveal of Space Hulk the Mystery Box. It is said to be "FREAKING AWESOME".

Other sources report Space Hulk the Mystery Box was manufactured by an outside group, and not GW itself.

Still others say the initial run will be in the mid tens of thousands worldwide, and when its done its done.


image via Dakkadakka


Also breaking over the last couple of days is this intriguing picture. Its anyone's guess as to what this is or if it has anything to do with Space Hulk the Mystery Box. It looks like a Demiurge, the Fenksworld Pit Thing, and a Stench Beast of Strank from Dark Heresy. FFG did say they had a big release to unveil at Gen-con so perhaps this is it.

~Have at if guys. You can follow the entire Mystery Box affair over at the BoLS Lounge here.

Wednesday, August 12, 2009

FFG: Chaos in the Old World Rulebook PDF



Hey guys, remember a little while back when Fantasy Flight Games unveiled that new Warhammer board game: Chaos in the Old World?

It looked kind of neat right? Well they have recently put the entire rulebook online as a pdf for you to check out. Get it here.

~Thats not to shabby. In general it looks like FFG is really focussed on leveraging the GW license, with more and more of the Games Workshop classics returning (like Chaos Marauders) and the expansion of the RPG stuff (like Rogue Trader).

Thursday, July 9, 2009

FFG NEWS: Warhammer: Invasion Card Game


Those folks over at Fantasy Flight Games are kicking their Warhammer games into overdrive. Hot on the heels of anouncing the Rogue Trader RPG, and Chaos in the Old World, we get this new offering: Warhammer: Invasion Card Game.

"Warhammer Fantasy has been in existence for over two decades. Now, Fantasy Flight Games is proud to announce the Warhammer: Invasion LCG! Taking place in the war-torn setting of Warhammer Fantasy, players muster their forces, collect vast resources, venture out on perilous -but rewarding- quests, build and develop their kingdom, and lead massive sieges against heavily fortified foes. Designed by Eric M. Lang, award-winning designer of the Call of Cthulhu and A Game of Thrones card games, Warhammer: Invasion puts you in charge of an empire seeking to rule the lands.

Will you play the indestructible grudge-bearing Dwarfs, the shrewd and manoeuvrable Empire, the savage and destructive Orcs, or the entropic and mutating forces of Chaos? Or will you cleverly craft an alliance, playing the combined might of the forces of either Order or Destruction?"




Warhammer Invasion LCG Core Set contains:

1 Rulebook
220 Cards representing 4 factions
4 Capital Boards
35 Resource Tokens
60 Damage Tokens
4 Burning Tokens


MRSP: $39.95
No release date listed.

~There was initially a decent period of lag after FFG first got the GW licence, but they seem to be truckin along now.

Saturday, June 20, 2009

40K NEWS: FFG Rogue Trader Preview Copies Free Today!


Hi guys,

I just got the word that today; June 20th is FREE RPG Day across the country. That means lots of manufacturers have provided quick start or preview copies of thier RPG rulessets to local retailers across the country.

Fantasy Flight Games have provided copies of the introductory adventure Forsaken Bounty, a quickstart adventure for the upcoming Rogue Trader RPG.

~So if you're interested, check to see if your local FLGS is participating, and go dive into your free piece of the Warhammer 40000 RPG universe.

Thursday, May 28, 2009

FFG NEWS: Chaos in the Old World


Hi all,

It looks like Fantasy Flight Games got more than the rights to Dark Heresy and Talisman.

Check out this new Warhammer based boardgame: Chaos in the Old World

"In the Warhammer world, four Gods of Chaos battle for supremacy. Khorne, the Blood God, the Skulltaker, lusts for death and battle. Nurgle, the Plaguelord, the Father of Corruption, luxuriates in filth and disease.Tzeentch, the Changer of Ways, the Great Conspirator, plots the fate of the universe. Slaanesh, the Prince of Pleasure and Pain, the Lord of Temptations, lures even the most steadfast to his six deadly seductions.

In the Chaos in the Old World board game, each player takes the role of one of the malevolent Lords of Chaos. Each god’s distinctive powers and legion of followers give the controlling player unique strengths and heretical abilities with which to corrupt and enslave the Old World. Yet, as the powers of Chaos seek domination by corruption and conquest, they must vie not only against each other, but also against the desperate denizens of the Old World who fight to banish the gods back to the maelstrom of the Realm of Chaos…for now."

MSRP: $59.95

No Release date listed.

~It will interesting to see where not only this game, but future Warhammer-related boardgames go from FFG.

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