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5th Edition Gems

2 Minute Read
Jul 17 2008
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So we have the rulebook and have been tearing it apart looking for all the major changes. Its easy to overlook a lot of the little minor changes that are stuffed in there. Here are some cool little nuggets I’ve uncovered so far that could be game-changing but are easily missed:

1) Permanently immobile units kept in reserve, arrive via deep strike (p.94)

2) DELETED BY THE INQUISITION
3) Vehicle mounted barrage weapons may always elect to fire in direct-fire mode at targets in LoS, allowing firing on the move. (p.58)

4) Vehicle mounted weapons may pivot upwards a max of 45 degrees (p.59)

5) When firing at vehicle squadrons, determine all hits using the facing of the closest vehicle (p.64)

6) Infiltration is now performed by unit, not by FOC slot (p.75)

7) Attacks resolved against mixed Toughness units now use the higher Toughness if the squad is exactly 50/50 (p.19)

8) Attacks resolved against mixed Weapon Skill units now use the higher Weapon Skill if the squad is exactly 50/50 (p.37)

9) No more -1 Ld modifiers for units making morale tests when under 1/2 strength (p.44)

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10) Passengers in vehicles may only fire out of if it is moving at Combat Speed (o-6″) (p.66)

~There are a lot of interesting things in there. #3 means move and fire Whirlwinds are back. #6 takes a lot of power away from DCAs and Light Infantry IG Platoons. #10 makes the 12″ Rhino double plasma drivebys a thing of the past. What cool stuff have you guys uncovered? Lets hear your opinion on these and any other changes you discovered.

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Author: Larry Vela
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