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40K: Dark Eldar Rules – GD-UK

2 Minute Read
Sep 27 2010
Warhammer 40K
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So at Gamesday there were excerpt pages from the Dark Eldar Codex on display and lots of readers got to briefly glance at it.  Here’s what we’ve pieced together so far from eyewitnesses:

Ravager/Raider

Fast, skimmer, open-topped (no surprise there)

Raider AV 10 10 10
Ravager AV 11 11 10

Ravager armed with three dark lances (seems to be standard, no idea about upgrades)
Able to fire all three weapons at cruising speed (12″?)

Reavers (don’t know if these are troops or fast attack? My guess is they stay fast)

+1T, but only armour save 5+ (rather than the Eldar version that gives 3+)
36″ turbo boost (so should be no objective you can’t contest on the final turn)

They’re armed with a splinter rifle but their main attack seems to be their blades (mono-something vanes). These had a fairly lengthy description and I can’t remember all of it but it basically seemed to function like that bomb the ork Deffkoptas can have in that you pass over/near a unit and instead of charging it you inflict hits as you pass so the enemy can’t immediately strike back. Presumably you can use this to soften the enemy up before engaging them with wyches etc.

There were some extra upgrades to increase the strength of the hits, inflict more of them etc.

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Wyches (troops as standard I think)

Upgradable weapons that provide bonuses to the unit, or reduce the enemy’s stats (didn’t see the rules on these?)

Archon(didn’t see any of his wargear)
WS/BS: 7 S/T/W: 3 I: 7 A: 3or4? Ld: 9 or 10? Save: 5+
Phil Kelly said that the cube he’s carrying on the front of the codex and one of the models doubles his strength if he can kill an independent character or monstrous creature. (Instant death versus any strength 6+ weapon )

Incubi/Warriors (didn’t see these pages, I think the Incubi might be moving to elites from HQ to fill the Wyches’ slot)

Mandrakes (The glowing yellow guys on the cover, so I would expect there to be models but can’t confirm)

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They strike from the shadows and get more powerful after they’ve tasted blood (not sure if this is just fluff or if it will be represented by some special rules).

That’s pretty much all I have. So far the glass cannon theme is well intact, the prospect of facing a squad of long fangs able to nobble two vehicles per turn is pretty terrifying.

I don’t think we can tell what their strengths are going to be yet but I expect lots of reserves, wyches assaulting out of their open-topped raiders and super fast reavers providing cover saves for the vehicles and contesting objectives late.

Follow along with even more tidbits in the Lounge here.  If you saw something fromthe rules at GDUK, drop it in the thread or the comments below.  Have at it.

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Author: Larry Vela
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