Here’s what word on the street is regarding Psychics in Warhammer 40,000 6th edition so far…
First up, we have the previous rumors talking about “Lore Equivalents” and the general pattern forming of a lot of WFB 8th concepts making their way into the game. Here’s the latest from the Bothans:
-There will be at least 4+ “Disciplines” of Psychic Powers in the game. (WFB has 8 lores)
-Disciplines seem to fall roughly along the lines of the sects described in the novel “A Thousand Sons” as used by the Heresy-Era chapter.
-Each Discipline will have a “Default” power and a set of others that you will roll for each game.
-Number of rolls you get and the the exact details of which powers you end up with are said to be similar to WFB 8th’s power selection mechanic.
-Powers have a “Casting Cost” that is different from the mechanic used in WFB 8th.
-Certain 6th Codices will add additional racial specific Disciplines.
Unknowns are things such as how all of this ties into the new Mastery Level (1-4) system we have seen in the Grey Knight book and the rumored Chaos Marine codex. On balance this sounds like a streamlined faster version of the WFB magic phase, transposed into 40k. I would assume that we would have to see Erratas to reclassify all the existing psykers in the game by Mastery Level, as well as the thorny issue of how to deal with the existing in-codex powers.
~Have at it folks.