Howdy folks, OldHat from Dust-War.com here again with some planning advice for those of you who have caught the Dust Warfare bug like I have. While a lot can be said for the importance of the Battle Builder, terrain placement, strategy and tactics – list building plays heavily into your ability to control certain factors, though metagame is a major factor, too. That being said, there are some major points for Dust Warfare that players should consider when assembling a list.
Much like the Allied Jump Soldier 3, Snipers will do a lot to keep these sorts of units in check, since they will deny them the four dice for their armor and any perks for cover. That is a big deal, giving any army that wants to keep their Soldier 3 units alive will need to play the game heavily in the terrain placement and deployment phase, since Snipers tend to command large swathes of the battlefield.
With the ability to soar across the battlefield at a somewhat insane speed, their 16” weapons can come down on your head pretty swiftly and are highly devastating. The transports sport the anti-infantry Quad DShK 12.7mm that throws a veritable ton of dice at soldier units and can even threaten Vehicle 3, though to a much lesser degree. The attack helicopters have the same gun, with added nastiness depending on the variant. While they often favor anti-infantry rolls, the bombs and napalm are capable of putting some damage on even the largest vehicles and the Rocket Pods can pepper enemy armor too.
So, never leave home without some means of putting lots of dice on these two-man teams, because failed saves for them is a massive hit in effectiveness. Thankfully, a lot of the anti-air units often overlap into the anti-sniper role. Also, don’t forget that they can’t respond to close-combat with a shooting attack, so anyone that can get close enough unmolested and get into combat will bring them down easily.
Armor 7: Taking down the big stuff
So, I hope this article has given you some things to ponder if you are planning on going into tournaments or competitive play, which Dust Warfare is well-suited. For those of you playing for the fluff and fun of it, these are still sound factors when designing a list too, as both formats encourage an all-comers approach.