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Brent: Fluffy Bunnies Have Teeth

7 Minute Read
Feb 19 2013
Warhammer 40K
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Two weeks ago, I posted the 40K Allies Detachment Challenge, and picking a winner proved harder than I thought!  Difficult or not, there was a challenge and there shall be an outcome.

Even if many of you have probably forgotten about it all in the first place.  It’s the nature of the medium; the shelf life of a blog article is measured in days.

I won’t rehash the original article – the curious can give it a quick once-over by clicking here.  Suffice it to say, the parameters were pretty broad, which perhaps made the whole thing more difficult.  There were many good ideas, a number of great ideas, and a handful of really brutal ideas, sure to get the table tossed at the local club!

But the winner had a point of view; from there, you can start a conversation.  Congrats, Muninwing, if that is your real name!  The rest of the article is all you… Brent, out.

This picture is too cool.  Truly great.

Muninwing:  
Too many people complain about the weather, but nobody does anything about it. In 40k, spam lists like Cron Air have gotten this reputation as well, with the more data-driven minds actually creating metrics to find the post points-effective units among a list or the most advantageous special rules. While as a personal exercise this is entertaining, when combined with a strong competitive streak (the Win At All Costs mentality), it effectively clogs the game with blandness and failure.
My entry into 40k was via reading Horus Heresy fluff, late one night on my computer on a long-dismantled angelfire site with various links to copied fluff from various sourcebooks. Every choice I’ve made in my wargaming career has been to capture the same drive that kept me riveted to the screen well into the night on that first discovery of the richness of the background that Warhammer had to offer. And while I’m not one to write fanfiction about my invented commander, or fan-author new rules, I am one to want a project to create that has something nobody else has.
By and large, I’m not a terribly competitive person – I’m a teacher by trade, and enjoy the process of play more than the product in part because the majority of my interactions with others are by nature non-competitive. If you’ve ever had that friend’s dad or other peter-pan-adult that got ego boosts from winning against kids at whatever pursuit, you know how sad that kind of petty competitiveness can be. On the other hand, I’m decently good at tactics and strategy, and have put in my time to be better than an average player. I fall into the “fluff bunny” category because I like the whole shebang – the modeling, the painting, the project-end as well as the playing end, and it has to have a larger scope to keep me interested and not succumbing to “project add.” Fluff bunnies can use that idea of larger scope to their advantage in order to create some new and interesting list ideas, and find a match that fits their ideal play style best.
Plus, it’s not fun when you know you’re going to win before you try, and unless you’re playing the elite of your area who are all playing WAAC lists (min/maxed for every advantage), it’s less about proving your skills as a general and more akin to spending hours grind-leveling up in a vrpg so you can instakill a boss. It’s more mechanics and less actual skill.
How do you make a game fun? Some people have competitive local leagues, or a number of different levels to play at. The best example of this is the tournament player, for whom finding the most experienced opponents and attempting to beat them is a drive. For the competitive player, the fun is in the conflict of self vs. other, and how that conflict pans out long-term.
The “fluff bunnies,” on the other hand, are different. They are individuals whose primary conflict is vs. self – defeating an opponent is actually a test of their own flexibility or strategy because they aren’t in competition with others at heart. They have fun playing the game. If the game is too easy, or the locals too inexperienced to provide a challenge, though, what are your options?

If you’ve ever known (or been) that student who decided not to do homework in a boring class just to see if you could still get an A, or played a game with younger neighborhood kids outnumbered, you know of self-handicapping to keep things interesting. Sometimes, you need to make a list that has a thematic component, or a list that has a modeling opportunity, rather than one optimized to win. If you can win with that, you better prove your supremacy than if you buy the newest supercharged codex-creep posterchild and can win (when even new players can hold their own against veterans in those conditions).

The following lists are interesting because they have narrative potential, modeling potential, and could be effective in the right hands, but are nonconventional matches that offer a variation in play style. Each is broken down with a short description as to what it offers to the self-limiting player, as well as how it could be an effective army.
List 1: Not Cron Air
Main list: Necrons
Allied Detachment: GK Inquisitor, fortified in a Bastion with his retinue (calling the shots)
Fluff reasoning: a radical using every means necessary might experiment with forbidden tech to control a horde of mindless robot troops. (Bonus: model the necrons to look like the less annoying parts of the droid army from star wars)
Advantages: firepower, antitank volume, air supremacy
Challenge: redeeming a broken list by not spamming the overused units. Include 1-2 flyers, but instead focus on the robot overlords in various forms
List: Necron warriors (lots of them), flyers… optimizing the Necron superiority. focus on foot troops, and as many guns as possible; Inquisitor and retinue, assassin, inquisitorial stormtroopers
List 2:  Nonconventional Anti-Heretic Hit Squad
Main list: Dark Angels/Deathwing
Allied Detachment: Tau (behind a ADL)
Fluff reasoning: Tau are not warp-sensitive, thus make great temporary allies when it comes to hunting those corrupted by chaos. (Bonus: use as many suits as you can field, for visual similarity)
Advantages: long range firepower, two complimentary play styles, combination of Auspex and Markerlights
Challenge: keeping the specialized units on task, using proper bait tactics to lure opponents into kill-zones, maneuverability. Deathwing can lure away attention from the fire warriors if used properly. Fitting in the “proper” way to use Deathwing (I could write a whole article on just the distance-games you need to play), and it’s a chase across the table and firepower backing you up for as long as possible.
List: Belial, 4 Deathwing squads with heavy and chainfist for versatility (i like Assault Cannons, but you need some Cyclones if you have no other backup); Crisis suit commander, a small unit of Broadsides, and as many fire warriors as you can buy
List 3: Heresy Alive
Main list: Chaos Space Marines
Allied Detachment: IG (Traitor Guard)
Fluff reasoning: some of the cultists got their hands on bigger guns… (bonus: model all figures in the army with the same variations in paint… use some oldschool IG figures, incorporate the heraldry of the chaos chapter into the camo and uniforms of the IG, and the rags of the cultists to get a great visual effect across the board).
Advantages: the versatility of the new CSM with the firepower of the IG; major modeling opportunities in the traitor guard
Challenge: using the right tool for the job, when you have three tiers of troop types. Getting the CSM in place without accidentally scattering Ordinance on their heads.
List: Chaos Lord, CSM units x2, Cultists, Havocs, Heldrake; Primaris Psyker, Veterans in Valkyrie,2x Basilisk
I would play any of these three. And while interesting, none are broken, but all are reasonably balanced. All have antitroop, antitank, and multipurpose units that can be dedicated to a specific task depending on the opponent, making them versatile when it matters — it’s always amusing to know that you’ve won the game (barring any absurd dice rolling) by how your opponent deploys.
They are also, if anything, perfect excuses for conversion and painting – I would love to do Plague Marines with converted Vostroyans for list three, or use Cadians with the excess of Beastmen heads I have in my bitzbox to show mutations. Even just painting the cultists, troopers, and marines in similar color schemes is an effective and eye-catching design – maybe Iron Warriors and the black-yellow danger pattern could unify the entire force. Plus, a Heldrake and a Valkyrie teaming up would bring out a nasty air force.
At the same time, I’d love to see Deathwing and Tau Crisis suits team up, with the firepower each would bring to the table. And the mad-scientist vibe from the Inquisitor is really cool, too. the game itself would be rewarding for both players, giving them a unique experience and you a challenge. And the stories coming out of the match as something never seen before happens can be an amusing story.
So, there you have it.  Muninwing has earned a box set of his choice (shipped through Spikey Bits!) and the opportunity to write an article for Bell at a later date.

So, was it a worthy winner?  Where others more your speed?  Any thoughts?  Comments?  Hugs and gropings?  

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Author: Brent
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