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40K Roundup 6-22-2014

7 Minute Read
Jun 21 2014
Warhammer 40K


It’s been a CRAZY week on the GW News and rumor front this week.  Let’s catch up! 



Ork Codex Rules Confirmations:

Black Library put up the full codex by accident for few minutes instead of the preview and some lucky gamers bought it.  Here is only a small excerpt of what came out:

Ork Morale Chart

D6 Result
1
If the unit is locked in combat, it passes the Morale check or Pinning test. If the unit is not locked in combat, it fails.

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2-3
If the unit includes one or more Ork characters (including Independent Characters), it suffers D6 Strength 4 AP- hits, and is then treated as if it had passed the Morale check or Pinning test.

4-6
If the unit has 10 or more models, it suffers D6 Strength 4 AP- hits, and is then treated as if it had passed the Morale check or Pinning test. The hits are Randomly Allocated. If the unit has fewer than 10 models, it fails the Morale check or Pinning test.

Boarding Planks is partially true. Disembarking an open topped vehicle adds +2 to charge distance.

Tellyporta blasta is the back mouned thing I’ve been describing and seems… uh, situational at best? Very short range weapon but causes instant death on a 6 wound. Rolling a 6 on AP causes a penetrating hit regardless of AV.

Killkannon did not change

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attack squig nerfed to 1 reroll in melee per turn

Tankbustas can shoot at whatever they like, and Bustas and Burnas can take dedicated trukks

Kommandos get Stealth now, thats nice.. and they didnt see a point hike like burnas and tankbustas

Ramshackle got clobbered.. 6+ save when you take a pen, if successful downgrade to glance

Buggies in units of 5, gained outflank and a minor point decrease.

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Snikrot is not HQ, effectively works like before when you add to Kommandos. Listed Elite. No slot if you bring Kommandos. He has Ambush and it gives Shrouded instead of Stealth the turn they arrive… still no charge from Reserves

Codex pic of Buggy is the same old 2nd ed era model..

Killkannon still lowers transport on BW

Deffrolla gains AP4 and loses half the hits

Lootas HS and cheaper

Kans come in 6 packs, LOL

D6 Warlord Trait
1 Prophet of the Waaagh!: Mork (or possibly Gork) has chosen this Warlord for greatness, and every Ork under his command knows it.
The Warlord gains the Waaagh! special rule. If the Warlord already has the Waaagh! special rule then, in addition to the usual effects, all friendly models with the ’Ere We Go! special rule gain the Fearless special rule when he calls a Waaagh!, until the start of their next turn.

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2 Bellowing Tyrant: This Warlord is an unholy terror, a roaring lunatic whose every (very loud) word is law.
The Warlord, and all friendly units with the Orks Faction within 12″ of him, re-roll failed Morale checks and Pinning tests.

3 Like a Thunderbolt!: This Warlord is a master of the all-out, no-holds-barred, headlong charge into battle.
The Warlord, and all friendly units with the Orks Faction within 12″ of him, can re-roll all the dice when determining Run moves or charge range.

4 Brutal but Kunnin’: This Warlord has a sneaky streak a mile wide and knows just where to hit his foes.
The Warlord can re-roll one failed To Hit or To Wound roll each turn.

5 Kunnin’ but Brutal: The Warlord knows when to roll with a punch, and can shrug off the hardest blows.
The Warlord can re-roll one failed armour or invulnerable saving throw each turn.

6 Might is Right: Made of muscle and aggression, this Warlord is the embodiment of the Orks’ warlike nature.
The Warlord receives +1 to the Strength characteristic on his profile.

Ork Week 4 Releases
Codex Orks $49.50
Orks live for fighting. They fall upon their foes like an avalanche, a vast horde of barbaric green-skinned warriors wielding an assortment of crude but deadly weapons.

This 104 page hardback Codex is the definitive guide to the Orks. It presents their unrelentingly brutal history and explores everything from their origins to Ork Kultur. It is also packed with full -colour pictures and full descriptions of each Ork unit, the rules for that units use and an army list. This Codex enables you to organise your collection of Citadel miniatures into an army worthy of the mightiest Warboss.

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Warboss Edition $165 Webstore Exclusive
The Codex: Orks Warboss Edition contains a wealth of brutally kunnin’ Ork content including two books, an art wallet and brushed metal tactical objective tokens. This Webstore Exclusive Edition is only available in English and it is strictly limited to 2000 copies worldwide.

Presented in a chest with a hinged lid and detailed with a large Ork glyph, the Warboss Edition contains two volumes: a special edition of Codex: Orks and the brand new, never before seen special edition of Waaagh! Ghazghull: A Codex: Orks supplement. Each book is bound with a finish unique to this edition.

Additionally, the Warboss Edition includes eight art prints within an art wallet; these are the covers of previous Ork books, from ‘Ere We Go and Freebooterz to the latest Ork Codex. As if that isn’t enough, there is a set of brushed metal coins numbered ‘wun’ to ‘lotz’, ideal for marking out objectives in games of Warhammer 40,000.


Mek $21
Ork Meks are eccentric inventors that possess a natural ability for creating wotzits and fixin’ gubbinz. From building deadly dakka from scrap to creating wobbling bubbles of force to protect da boyz from harm, Meks can do it all.

This single frame plastic Mek is armed with a kustom mega slugga and mek’s tools.


Painboy $26
Painboys are at home amongst the blood and horror of the battlefield, eagerly patching up lost limbs, doing a spot of welding on a broken face or furnishing the Warboss with a brand new flame-throwing arm. They learn their craft through a mixture of instinct, trial and error, and the time-honoured principles of ‘Orky know-wotz’.

This single frame plastic Painboy is accompanied by a grot orderly and he’s equipped with Dok’s tools and a ‘urty syringe.

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Datacards: Orks $8
Datacards: Orks contains the seven Power of the Waaagh! psychic powers cards and a deck of Tactical Objectives cards. This deck of 36 cards replaces the first six cards of the standard deck with the six Ork exclusive objectives from Codex: Orks.
Ork Boyz $29

Split-Grin Badmoonz Tribe $1,123 Webstore Exclusive
The Split-Grin Bad Moons are about the best-equipped Orks around, and they’re deadly in a fight too! The tribe’s kustom weaponry is not only effective in a fight, it also proved very handy in ‘persuading’ the Meks to make several Gorkanauts and Morkanauts – they even managed to lay claim to a Stompa.

This collection includes: 3 Gorkanauts / Morkanauts, 1 Deff Dread, 6 Killa Kanz, 1 Shokk Attack Gun, 1 Mek, 3 Mek Gunz, 1 Stompa, 15 Flash Gitz, 1 Dakkajet, 20 Ork Boyz, 1 Battlewagon and 1 Painboy.

Forgeworld: Salamanders!

Another week and Forgeworld keep knocking out the goodies.  Vulkan fans Rejoice!

Kicking off with Salamanders Mk III Torso Upgrade pack, for £11.00 proper money


Quote This upgrade set comprises of five resin Mk III Iron Armour torsos, perfect for converting your existing models. The Salamanders Mk III Torso Upgrade Set was designed by Edgar Skomorowski. The set is available to pre-order now and will be despatched from Monday 30th June.

Quite nice, and potential for a more feral style of Marine for other Chapters, Legions and Renegades, depending on how you paint them (got it in my head bright orange armour, very dark scales)

And some Salamander heads. Mix of armour marks this time. Also £11 a chuck


Quote The kit contains ten resin heads for Mk II, Mk III and Mk IV Armour sets, perfect for converting your existing models. The Salamanders Head Upgrade Set was designed by Edgar Skomorowski. This set is available for pre-order now and will be despatched from Monday 30th June.

And finally, a Salamander Relic Contemptor Dreadnought body. £33.00 to you, squire


QuoteGreat heroes of the Salamanders who have fallen in battle and whose sacrifice has been deemed worthy may find that death is not the end of their service to the Imperium. Born again in the sarcophagus of a Contemptor Dreadnought, wrought by the Legion artificers on Notcture, they my once again purge the foes of the Emperor with flame and fury.

The Salamanders Contemptor Dreadnought is a complete multi-part resin kit, designed by Israel Gonzalez. This kit is available to pre-order now and will be despatched from Monday 30th June. Please note that the weapon arms shown on some images are sold seperately and not included.

Looted Wagon Rules
image via  La Taberna De Laurana

So apparently the looted wagon is a “White Dwarf Exclusive”, whatever that means.  Maybe there will be a kit for sale, or maybe its just a set of rules to inspire you to purchase your own kits and kitbash away.

Looted Wagon @40pts
Looted Wagon: BS:2 F:11 S:11 R:10 HP:3
Tank, Open-topped Transport (12 models)

Don’t Press Dat: Roll 1d6 for each Looted Wagon at the start of the shooting phase. ON a roll of 1, the looted wagon must move Flat Out, even if it performed a Tank Shock earlier in the turn.

Firepoints: 3 , side, side, rear (only if ‘ard case is bought)

Accesspoints: 1 ,  rear (only if ‘ard case is bought)

OPTIONS
Killkannon +30

Up to three of the following:
Big Shoota +5
Rokkit Launcha +5
Skorcha +5

Deffrolla +10
‘Ard case +15
Grabbin claw +5

Go look for MANY more goodies…



This week was CRAZY on the rumor front, and with Codex Orks shipping next Saturday this upcoming week promises to be just as hot.

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Author: Larry Vela
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  • FORGEWORLD: Salamander-palooza!

    Warhammer 40K