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Dark Eldar Codex Rules Tidalwave

3 Minute Read
Sep 28 2014
Warhammer 40K
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Faster than a speeding Succubus, here comes the next BIG set of codex rules.  Fasten your seatbelt boys and girls!


Codex Rules:
via warseer’s barjed 9-27-2014

– Huskblades are ap3, cheaper, not a relic
– Racks now work on all Splinter weapons
– Wych weapons nerfed. Hydras confer Shred, Razors reroll To Hit, Shardnet/Impaler reroll 1s on To Hit and To Wound
– Stun Claw is +1S, ap6, confers ID in challenge
– Shadow Field is more expensive
– Incubi are still ap2
– Torment Gren. Launchers can now be fired, 24″, blast, s1, unit hit tests Ld, takes a wound for each point it failed, no armor or cover saves, doesnt work against ATSKNF
– Night Shield confers Stealth
– Hex Rifle inflicts ID on Precision Hits
– Soul Trap gives +1s for each usnaved wound inflicted in a challenge
– Reavers no longer attack while moving, now bladevanes are improved HoW. Caltrops inflict D6 rending HoWs, Gravs inflict Concussive
– Spirit Probe now improves FnP of all Deldar in 6″ by 1 to a max od 4+
– Phantasm works like TGL, shorter range
– Ossefactor is assault 1, fleshbane, ap2. If something is killed then the victims unit get d6 hits with s equal to t of the victim, ap-, ignores cover
– Liquifier is now s3
– Implosion Msls are s6 ap2 blast
– Chain Flails now only give Shred
– Talos has 3 attacks, same as Cronos
– Borh Haemy and Archon improve PfP, they let a unit add a 1 to the turn number for PrP, this stacks
– Warlord traits are ultra****ty, one gives the warlord +1 ws…
– Artefacts look average too, there is the old Djinn blade which works almost the same, a helmet that gives adamantium will in 12″ and perils on any double, a terrible pistol, an ghostplate that gives -2 Ld in 6″ and Fear, also one of the items does not work against atsknf. There is also Animus Vitae which is a one use, assault 1, s4 ap2, 8″ that if a unsaved wound is inflicted lets all Deldar add 1 to the turn number for PfP effects until the end of the game
– it says that Dodge now works against any wounds inflicted in fight sub phase, I am nit sure if overwatch counts or not
– bomber is 10 av on all sides
– it looks like Venom Blade can only be taken by the Acothyst now
– no flickerfields for anything other than venoms
– sails let a vehicle flat out 24″
– lances on infantry are a bit cheaper

Vect or No Vect?
And in an ominous hint – take a look at the this FOC pic from the iTunes store for the Dark Eldar codex.  The screenshot is showing off the HQs…

1) Vect is not listed
2) No Lord of War icon is listed

Not a good sign for the 1st Lord of Commorragh!

~Your thoughts on where this codex is going?

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Author: Larry Vela
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