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Star Wars: X-Wing – Revenge of the Y-Wing!

5 Minute Read
Sep 10 2015
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Y-wing-pic

Wave 7 ships have made a huge splash on the meta. Come see the new K-Wing – Y-Wing Connection!

Hey BoLS Readers! AdamHarry back and this time I bring a warning: The Y-Wing is back, again, and it’s meaner than ever! I’ve already covered The Ion Thugs for Scum and Villainy. This meta changer uses some of the same components but brings the pain in slightly different ways. You also need some new help from the K-Wing set. Lets talk Lasers…

twin-laser-turret

 

“Okay AdamHarry, what am I looking at?” At first glance, it’s a 6 point upgrade that only works at range 2-3 and only causes 1 point of damage. But don’t forget the BOLD PRINT. This weapon attacks twice so it has a pretty good shot at doing 2 points of damage per attack phase.

Think about it – the TLT is a secondary weapon that attacks in 360° AND it’s kicking out a total of 6 dice. Even if your opponent happens to choose the evade action that token only accounts for 1 of those hit dice. They still have to account for the 5 other dice! And, even if they are rolling an equal number of defense dice, the attack dice have a higher probability to get a hit/crit than evade dice have of rolling an evade ( i.e., in X-Wing attackers have a better chance to do damage than defenders have of dodging).

And that’s just one ship.

This weapon plays the probability game like no other. It’s not going to one-shot anything, but that’s not what it does. It’s consistent and reliable – and that makes it deadly. Where this weapon really shines is on a delivery platform that is also tough and durable. Oh and it needs to be able to use a turret upgrade. Enter the Y-Wing!

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Gold_Squadron_PilotCheap, Tough and has a turret. We have a winner.

At this point, with the upgrade, we’re at 24 points. You can easily fit 4 of these in a list and have it already be very effective. But, that leaves us with 4 points to spare – and we never want to waste points, right? Well what are our options? Torpedoes are out, too many points. But what about Astromech Droids?

There are a few 1 pointers out there but the R2-Astromech is probably going to be the best bet for the point.

R2_Astromech

Now all your 1 and 2 maneuvers are green. You can fly hard 2’s all day long! Why does that matter? Well, now you’ve got 4 Y-Wings flying in a box formation that can constantly make hard 2’s and stay in a formation. It’s an actual tactic called the Lufbery Circle. How you get them in a box and in formation…well thats up to you, pilots!

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Don’t think Scum and Villainy is left out on this one either. They can do the same thing with the Unhinged Astromech.

Unhinged-astromech

You just swap out the Gold Squad pilots with the Syndicate Thugs and you’ve got the same load-out (arguably its better because the hard 3 is a red maneuver, but now it’s a GREEN). This also makes your Lufbery Circle larger (and possibly) more deadly because your ships are spaced out a bit more. You’ve got a bit more room to work with which is never a bad thing!

The one last option you have for this list is the Title Card – BTL-A4.

Btl-a4-y-wing-1-

I think this really comes down to personal preference and how you want to fly those Y-Wings. If you want to run them as “jousting ships” then…sure. Just remember they don’t do well once you’re inside range 1 AND they aren’t exactly the most maneuverable to being with. So that may not be the most “consistent” option. Then again, that’s a total of 8 dice you’re kicking out! that is some serious damage potential. And it doesn’t say that the secondary attack has to be on the same target…

I think flying them in the Lufbery Circle is probably a bit more reliable, but it’s definitely the more boring of the two. Again – personal preference, so YMMV!

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With that all typed out, here’s the list:

K-Y Wing Connection (Rebels) 100 pts

Gold Squadron Pilot Y-Wing 25pts

  • Twin Laser Turret
  • R2 Astromech

Gold Squadron Pilot Y-Wing 25pts

  • Twin Laser Turret
  • R2 Astromech

Gold Squadron Pilot Y-Wing 25pts

  • Twin Laser Turret
  • R2 Astromech

Gold Squadron Pilot Y-Wing 25pts

  • Twin Laser Turret
  • R2 Astromech

K-Y Wing Connection (Scum) 100 pts

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Syndicate Thug 25 pts

  • Twin Laser Turret
  • Unhinged Astromech

Syndicate Thug 25 pts

  • Twin Laser Turret
  • Unhinged Astromech

Syndicate Thug 25 pts

  • Twin Laser Turret
  • Unhinged Astromech

Syndicate Thug 25 pts

  • Twin Laser Turret
  • Unhinged Astromech

spam

These lists are spamtacular. They also aren’t going to make you any friends. I don’t recommend busting these out on a friendly game night unless your opponent specifically asks or is aware of what you’re brining. BUT you should be aware of this combo if you’re going to play at an organized event. It’s not unkillable – but it’s just not very fun to play against.

The biggest weakness of this list is the range 2-3 limit. If you can get inside that deadly donut and take out a Y-Wing or two you break up the formation and you really tip the scales in your favor. There is the issue of surviving all that range 2-3 360° firepower. If only the was an upgrade that assisted with taking on turreted ships…

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autothrusters

 

 

 

So Pilots, what’s your take on the Revenge of the Y-Wing? How would you break up the Lufbery Circle? Let us know in the comments below, AdamHarry, OUT!

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Author: Adam Harrison
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