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WIZKIDS: Star Trek Attack Wing Wave 21 Preview

3 Minute Read
Nov 24 2015
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attack wing Dreadnought wave 21

The Cardassian ATR-4107 Dreadnought is coming to Star Trek Attack Wing!

via startrek.com 

This December, NECA/WizKids will release Star Trek: Attack Wing Wave 21 — and StarTrek.com has the exclusive First Look at the ships in the upcoming expansion packs, continuing with the Cardassian ATR-4107 Dreadnought.

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Although officially referred to as a missile, the ATR-4107 is a completely autonomous warship in its own right. It is a warp-capable vessel carrying 1,000 kilograms of matter and 1,000 kilograms of antimatter – enough to destroy a small moon. The missile also carries a large cache of conventional weaponry, including disruptors, quantum torpedoes, a thoron shock emitter and a plasma wave. On board is a sophisticated computer system that can predict and counter hostile actions, as well as life support and an operational space for a maintenance crew. The defenses are an array of offensive weapons and a powerful shield system.

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The Dreadnought is a powerful warship, boasting a 6 primary weapon value with 0 agility, 4 hull and 5 shields. The generic ATR-4107 loses only 1 shield and 1 tech upgrade slot compared to the named version. As an automated ship the ATR-4107 is restricted from having a Captain or an Admiral assigned to it. Both versions of the Cardassian ATR-4107 also have the Evade action, Target Lock, and Scan action on their action bars. Even though the Dreadnought can’t assign a Captain or an Admiral, it does have access to a Maintenance Crew. This upgrade does not require an upgrade slot but it does add 1 Crew Upgrade slot. During the planning phase you may discard Maintenance Crew and 1 of your Crew Upgrades to repair up to 2 damage to your ship. Repairing damage to your ship is always a welcome benefit but repairing damage during the planning phase is even better. Just when your opponent thinks he has you on the ropes you return stronger than even before.

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The Dreadnought is a warship that comes loaded to the gills with all manner of weaponry.  Matter-Antimatter Warhead is a 7 dice attack that can only be done at Range 3. If the attack hits, place an Auxiliary Power Token beside all ships within Range 1 of the defending ship.  Quantum Torpedoes is a 5 dice attack that can be fired at Range 2-3, using the Time Token Mechanic. If the target ship is hit, add 1 hit result to your total damage. If this weapon is fired from a Cardassian ATR-4107, add 1 additional hit result to your total damage. Used properly Quantum Torpedoes can really pack a mean punch. Thoron Shock Emitter is 5 dice attack that can be fired at Range 1-3. You may select any number of your attack dice and re-roll them. Plasma Wave is a 3 dice attack that can only be fired at Range 1. You may fire this weapon at every enemy ship within Range 1 of your ship.

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For more info go read the full breakdown here.

This new ships seems like a solid addition to the game. It packs a ton of firepower and a ton of beef to back it up. Seems like a pretty straightforward brawler type ship – maybe it’s the 0 agility that’s throwing me off…Those Cardassians cannot be trusted!

 

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The Dreadnought appeared in Season 2 Episode 17 of Star Trek: Voyager.

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Author: Adam Harrison
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