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BREAKING: Space Wolf Decurion & Daemon Rumors!

4 Minute Read
Feb 5 2016
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Wulfen Combo

Looks like someone got their hands on the Books a little early – Come see the latest info on the Wulfen & Daemons of Chaos!

Note: These lists are consolidated and contain edits for clarification only. The rumors start with the link below. Enjoy – But bring the salt shakers to this one – Standard rumor caveat applies!

via Iuchiban, dakkadakka 2-5-2016

Daemons of Chaos

OK then.

Daemon Decurión is called Daemonic Incursion

Special rules:
– Demonic corruption: Objetive tokens count always as controlled, if at least they were controlled by a Demon unit before. This Works even if the unit is destroyed.
– Warp unleashed: Reroll instability
– Demonic Power: +1 or -1 to the Warp Strom table after rolling

Note: From now on, translations of names may not be very accurate:

Let’s start with Khorne:

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A’rgath,king of swords: +1S, AP3, Specialist weapon, when fighting in a challenge always hits with 2+. 15 points

Lifetaker : AP2, Specialist weapong, 6 to wound are Instant Death, for every model killed, unit suffers 1D3 hits S3, AP4. 15 points

Crimson Crown; All Khorne Daemons at 8″ get +1A. 40 points

Skullcutter: AP2, Specialist weapon, 6 to hit are SD.30 points (THAT ONE IS DAMN GOOD).

Khartoth, the blood thirsty: +1S, AP3, If a model suffers an unsaved wound remove it from the game. At the beginning of the model controller’s turn roll a D6. With 4+ the model comes back to play via Deep strike, at 12″ or less from the point it was removed from game.

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Armour of something: 3+ Armour save, Adamantium will, -1S to when attacking its bearer.

Greatpack:
– For every unit in the formation roll a D6 at the beginning of the game. Add +2 to the roll for the troop units that have an IC joined. For every 6+, that unit gets flanking. Additionally, if a the leader is a Wolf Lord, a single unit in Reserves can enter the battlefield automatically instead of rolling

Daemon Prince Formation:
4 Daemon Princes
Every deamon must be aligned with a different God.
They get following accumulative benefits depending on how many models remain on the battlefield.
4 models: +1T
3 models: +1S
2 models: Reroll 1’s to hit
1 model: No benefit

Let’s go with Tzeetch:

Artefacts:

Paradox: AP4, Combat, Once per turn you can, after rolling for a psychic power turn the dices around. So, for example a roll of 1, 3 and 5, becomes 2, 4 and 6. 25 points

Unending grimorie: Bearer knows all the powers of the change discipline. 35 points

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Scourge of souls: Combat, Fleshbane, AP is equal to the I of the target. Against vehicles is AP1. 15 points

Oracle disc: Disc of Tzeenth. At the beginning of your turn choose a unit in Reserves. That unit enters the game automatically. 35 points.

“Unable to translate”: Bearer gets 3++ save, Every time bearer suffers a wound must take a Ld test. If failed is removed from game. 25 points.

Eternal staff. Combat, AP4, soulblaze or Template, S5, AP3 Soulblaze. 20 points

Psychic powers:

Primaris: Same a codex Daemons
1. Same as 1-2 from Daemon codex
2. Same as 3-4 from Daemon codex
3. Nova. S1D6, AP4, Assault 2D6 Ignore cover, warp flames
4. Invocation, 12″, with 2 WC creates a Exalted Flamer of Tzeentch, with 3WC invoke 3 flamers of tzeentch or 1 burning chariot.
5. Same as 5-6 from Daemon codex.
6. Witch fire. 18″. SD, AP1, Assault 1

 

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Space Wolves

OK, let’s go with a couple of good ones:

WYRDSTORM RUNEPRIESTS
2-5 Runepriests
Harness Warp Charges with 3+ when using Tempestas discipline.
Every turn choose a Rune Priest of the formation. That one gets the following power:

– Livinstorm (WC3)
24″, S7, AP– Assault 2D6, Shock (For every 6 you get +2 hits). Add +1D6 attacks to the power for every Runepriest in the formation beyond the 1st.

THE BLACKMANES
Ragnar Blackmane or Wolf Guard Battle Leader
1 unit of Wolf guard, Terminators or Thunderwolves
3-5 units of Blood Claws, Skyclaws or Swiftclaws
0-1 Lukas
4-6 Grey Hunters, Land Speeders
1-2 Long Fangs
1 Wolf scouts
0-2 Lone Wolves

Units disembarking from a Drop Pod get Fearless and FnP6+ that turn.
If Ragnar is on the battlefield, all “Claw” units reroll to hit in combat
All unit that normally can purchase a Drop Pod, can get it for free. Have to pay the upgrades. All Drop Pods of this formation enter the battlefield in turn 1.

Wulfen murderpack:
2-5 units of Wulfen
Add +1 to the curse of the wulfen roll for every unit on the battlefield.
There is a 7+ result.
– Hunt: Affected units can move twice this turn. (THAT ONE IS GOOD)
– Kill: Affected units get +1A

The Wulfen units that get an additional attack for every 6 to hit in combat – (is that an additional hit or an additional attack?) 1 additional A for every 6 to hit. (does that proc off of secondary hits?) – Yes, as long as you roll 6’s to hit…

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Spear of Russ:
1-3 Iron priests
1-3 Units of: Predators, Whirlwinds or Vindicators
1-3 Units of Land Raiders of any type

One vehicle at 6″ of one of the Iron Priests gets one of the following rules: Tank Hunter, Monster hunter, Precision shots, Preferred enemy
All vehicles get the Power of the Machine Spirit rule if at 12″ of one Land Raider

While we can’t confirm the Daemons of Chaos rules we can at least verify some of the Space Wolf ones.

via Games Workshop 2-5-2016

Space Wolf Rules 3

Space Wolves and Daemons are gearing up for what is going to be one BLOODY campaign book!

 

Place your bets – Tooth & Claw vs Magic & Warpfire

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Author: Adam Harrison
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