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TMNT HeroClix: Say Hello to Krang

3 Minute Read
Apr 8 2016
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Krang-TMNT

 

WizKids points you to everyone’s favorite talking brain in an android from the highly anticipated upcoming Teenage Mutant Ninja Turtles expansion.

The upcoming Teenage Mutant Ninja Turtles Gravity Feed features more than 30 characters from the 32-year history, based on both the comics and animated tv series.

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Today, we’re taking a look at signature villain from Dimension X – Krang!

The new series was announced with a target release this month, February and with 4 initial product ranges according to ICv2:

  • The Mouser Mayhem Starter Set will include popular characters from the Teenage Mutant Ninja TurtlesMSRP is $24.99.
  • The Teenage Mutant Ninja Turtles HeroClix Fast Forces Pack will offer an easy starting point for new players.  MSRP is $16.99.
  • Players can also add individual models with the Foil Packs, each of which contains a single figure.  Foil Packs are sold in 24-piece countertop gravity feed displays.  MSRP is $2.99 a pack.
  • A TMNT-themed game accessory will also be offered:  the Teenage Mutant Ninja Turtles HeroClix Dice & Token Pack will include two custom dice with TMNT logos and six action tokens for use with the game.  MSRP is $9.99.

via WizKids

 

TMNT1-031-Krang

Here’s the basics on Krang #31: 

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At 170 points, Krang is an Indomitable android menace, with 8 clicks of life, and a natural range of 5 squares with 1 target. He’s also able to break through defenses without having to utilize Perplex or Outwit on each click of life.

As we look into his dial, we need to start with Krang’s trait, Molecular Amplification Chip, which allows Krang to be given Giant Size, as well as modifying all his combat values by +1 until your next turn as a free action. That’s a pretty huge reward – but it comes with a trade-off, if you choose to activate this power you’ll have to deal Krang 1 unavoidable damage at the end of your turn. If you need to go even bigger, you may instead give him Colossal Size, as well as modifying his combat values by +2 until your next turn as a free action – however, doing this results in Krang being dealt 2 unavoidable damage at the end of your turn. Regardless of which you choose, you may only activate one of these powers on your turn.

From a standard power perspective, Krang comes loaded, possessing Charge, Running Shot, Sidestep, Plasticity, Poison, Impervious, Invulnerability, Toughness, and Probability Control. He also has two special powers, the first of which appears on his attack powers, called Shapeshifting Hands. This power states that you may give Krang a free action to choose a standard attack power, or the Flight ability – and this power or symbol is yours to utilize until you choose again or lose the power! Finally, on damage is the special power IQ of 968 – Until He Gets Mad. This power states that Krang can use both Outwit and Probability Controland, as an added bonus, none of Krang’s powers can be countered by a character on an equal or higher click number!”   

Heroclix Rules (Free PDF Download)

Have at it HEROCLIX fans – TMNT HeroClix hits stores NEXT WEEK!

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Author: Larry Vela
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