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Marvel HeroClix: A Tale of 4 Magnetos!

4 Minute Read
May 24 2016

magneto-horz

 

WizKids points you to a glimpse of four versions of Magneto from the upcoming Uncanny X-Men expansion.

Today we take a look at 4 versions of the X-Men’s biggest ally and foe. Erik Lehnsherr is all over HeroClix latest Marvel HeroClix: Uncanny X-Men series.   Take a look.

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via WizKids

 

029-Magneto-1

Here’s the basics on Magneto 029: 

“The Uncommon version of Magneto from that set is a bargain at 50 points, featuring a range of six squares, as well as the Brotherhood of Mutants team ability. While only having 5 clicks of life, this version of the character packs a lot of punch for his cost. The design of this figure is reflective of when Magneto was severely depowered, and nowhere is that shown more than in his trait – I Can Still Fly, but it Takes a Lot Out of Me. This trait states that, once per game, Magneto can use Running Shot as a free action, and has the Wing movement symbol for that action. He also has two special powers, the first of which is called Tracking Those Who Would Harm Mutants, featured on his middle three clicks of his dial, granting Magneto both Sidestep and Stealth.

 

MV27-UCX-040-Magneto

Here’s the basics on Magneto 040:

First, Magneto has a trait that makes use of the a ClixFX base— which is included with his figure— called Magnetic Shield for my Allies. This trait allows you to give Magneto a power action to attach the Magnetic Shield (represented by the ClixFX base) to another friendly character by placing it under that character’s figure. As long as it is attached, that character can use Energy Shield/Deflection. However, when that character takes damage from a ranged attack or Magnetois KO’d, the Magnetic Shield marker is removed from that character.

In addition to that trait, Magneto has a special power called Magnetic Field on his first three clicks of defense. This power states that Magneto can use both Energy Shield/Deflection and Toughness. In addition to that special power, he also possesses the following standard powers – Running Shot, Force Blast, Telekinesis, Precision Strike, Willpower, Enhancement, and Ranged Combat Expert.

MV27-UCX-062-Magneto

Here’s the basics on Magneto 062:

“One of the chase figures from the Marvel HeroClix: Uncanny X-Men set. At 150 points with a range of 8 squares, this version of the character is an Indomitable monster – attack values never dipping below 10, damage never dipping below 3 – with a myriad of powers and abilities to back up the cost. First is one of his two traits, This Entire World Is Dead Dreams and Scrap. This trait states that if there are no Scrap Metal markers attached to Magneto, you may give him a power action to destroy up to two walls or squares of printed Blocking terrain within 8 squares, and attach that many Scrap Metal markers to him, up to a maximum of 2. This trait also states that you can give Magneto a free action, and remove all Scrap Metal markers to make that many object attacks, as if he were holding a heavy object! His second trait is incredibly beneficial – called Creator of the X-Men in this Reality, this trait states that when building your force, you may choose a character of 150 points or less, granting them the X-Men keyword this game.

GSX-Magneto

Here’s the basics on Magneto 053:

“From the Marvel HeroClix: Giant-Size X-Men set, one of the most powerful versions of Magneto that has ever been produced. At 189 points, he’s a heavy investment for your team, but the range of 10 squares with 2 targets helps make up for that, as does his absolutely astounding power set. Up first is his trait Magnetic Field, which allows Magneto to use Energy Shield/Deflection. Additionally, when he uses the Carry ability, he can carry up to 4 characters. Finally, if Magneto occupies a square that contains a debris marker, his combat values are modified by +1; at top dial, that puts him at a base 9/12/19/5! Aside from that trait, he has two special powers, both of which appear on his first six clicks of life. The first, on his attack, is called Magnetic Mastery. This ability states that Magneto can be given a power action to use Telekinesis twice as a free action. Additionally, if Magneto uses Telekinesis to attack with an object, damage dealt is increased by 2. Finally, on his defense is the special power Magnetic Shield, allowing Magneto to use Toughness. More importantly however, is that opposing characters halve their range value when Magneto is one of the targets of their attack.

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Have at it HEROCLIX fans – What do you think of Magneto?

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Author: Larry Vela
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