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SN Battle Report: 40k Knights vs Nurgle Daemons

10 Minute Read
Jul 24 2016
Warhammer 40K
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SN Battle Reports brings you another AMAZING Battle Report using their new Studio Imperial Knights!

 

Ardrestia’s splayed foot crashed into the grey rock disturbing great clouds of rust particles that blanketed nearly everything on this once teeming imperial world. Through the swirling red dust the hunched forms of Ardrestia’s brother knights errant could be glimpsed as they too patrolled their sectors, omniscopes and sensors struggling to pierce the metallic gloom. Lightning briefly illuminated the distant silhouette of Neoveneh Hive… or its bones at any rate. The once-imperious mega structure was now a ruin, its central spars climbed to half its original height, other structural columns and beams stuck out at odd angles giving it the appearance of deep sea carrion that had been picked clean by the eyeless things of the deep. Neoveneh and the four other hives on Odrysia were nought but rust now. Innumerable tons of metal rendered down to a fine red dust coloured the surface and suffused the lower atmosphere in a choking pall of metallic entropy.

The galaxy was full of the ruins of these ancient structures, of cemetery worlds where the bones of distant civilizations were all that remained of once proud and powerful peoples. But Odrysias doom was not ancient. The last Astropathic communication was catalogued not three solar months ago. The silence that followed that routine communiqué was deafening. A world of six trillion souls, silent as the grave. Now Ardrestia and her lance cohort from house Aquineas stood sentinel over one of the few man made objects on this blasted world that had not been subject to millennia of unnatural aging. The massive inquisitorial runes emblazoned on House Aquineas’ knights gave light to their allegiance and also to the unholy enemy they faced. Many were the agents abroad in this galaxy hostile to human life that could have brought such crushing ruin to man’s domain, but using means forbidden to all but its members and thralls, the Inquisition had seen the truth of Odrysia’s doom and had acted swiftly to bring holy retribution upon them with every asset at its disposal. Ardestia’s head swivelled left, her slaved battle cannon echoing its movements, scanners struggling to make sense of false returns and ghost echoes thrown up by the eddying mass of particulate metal.

Nothing living could survive for long here. Perhaps Astartes in their battle plate… Perhaps. The distorted voice of Himeros piped up over the vox, “Movement, 300m to my front.” “This planets atmosphere is a metallic soup! My sensors only pick up movement! It’s the damn dust, trust your eyes, not your instruments!” retorted Anteros angrily. “Confirm, movement. Visually identified. 290m. Terra!” Himeros’ exclamation was immediately followed by the painful, ear splitting whine of her thermal cannon charging up and firing. A miniature sun erupted on Odrysia’s surface, obliterating the cloud of corrosion that had obscured Himeros’ target. The scene chilled Anteros to the core. All the legions of hell were being vomited forth from the swirling red dust in which the faces of capering daemons could now clearly be seen. “Throne! On Himeros! Fire at will!”

Special Mission: Defend at all Costs.
Objectives (Imperial Knights) Protect and defend the 3 Supply piles for a total of 5 turns, 3vp for every Supply pile still on the table by the end of the game. (Nurgle Daemons) Endless Swarm rule arriving from both Dawn of War deployment sides, 3vp for every supply pile destroyed by the end of Turn 5 or destroy all three Knights before the end of the game. (Supplies 2hp each armour 8 all round)

Points: Imperial Knights 1140pts
Nurgle Daemons 1355pts
Deployment: Special Mission Deployment

 

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Knight Paladin
Relic: Helm of the Nameless Warrior

Knight Errant

Knight Errant

Vindicare Assassin

Great Unclean One
Psychic Ability: Endurance

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Heralds of Chaos
• Herald of Nurgle: Exalted Locus of Contagion
• Herald of Nurgle: Exalted Locus of Contagion
• Herald of Nurgle: Palanquin of Nurgle; Exalted Locus of Contagion
• Herald of Nurgle: Palanquin of Nurgle; Exalted Locus of Contagion

10 Plaguebearers of Nurgle: Instrument of Chaos; Icon of Chaos; Plagueridden

10 Plaguebearers of Nurgle: Instrument of Chaos; Icon of Chaos; Plagueridden

10 Plaguebearers of Nurgle: Instrument of Chaos; Icon of Chaos; Plagueridden

10 Plaguebearers of Nurgle: Instrument of Chaos; Icon of Chaos; Plagueridden

10 Plaguebearers of Nurgle: Instrument of Chaos; Icon of Chaos; Plagueridden

10 Plaguebearers of Nurgle: Instrument of Chaos; Icon of Chaos; Plagueridden

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10 Plaguebearers of Nurgle: Instrument of Chaos; Icon of Chaos; Plagueridden

….and…. we are back! Here we are again, very excited to be using the new WIP studio room for the first time.The SN crew, once again preparing an amazing table using our awesome Escenorama Buildings mixed with our studio gas pipelines and finished off for the first time ever, with an awesome mat supplied by the amazing guys from GAMEMAT.eu it couldn’t get any better! ……well actually it does get better, its a special mission Battle Report! Boom! Our new Studio Imperial Knights take on our Nurgle Daemons in an epic showdown of guarding to the death! An ongoing Nurgle infestation horde will do everything in their power to remove the imperial’s supplies from this guarded city by these three impressive Knights! Guys, I’m telling you…you’re going to love this report! Lets do this! ….and before I forget ALL models in todays report are painted by our friends at Awaken Realms

 

The Objectives: fuel, ammo, food and water supplies to be guarded by the three Knights. It is crucial that they succeed as supplies will not arrive again for a good long while.

 

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This being a special mission the Knights go first as they are guarding the centre of the battlefield. Mark starts to deploy in a very tricky conditions as he does not know what is coming from each long table edge so without much speculation he deploys his Vindicare on the tallest ruin he can find having great view of most of the table, if not all of it.

 

The three knights are positioned in a very simple back-to-back tactical deployment; one guarding the centre perimeter whilst the other two guard each side and wait for the Nurgle horde to arrive. As vox announcements have now said they are very close by. ‘I will uphold the honour of my house, our brotherhood gives me strength. I will show no mercy to my foes, none shall withstand my fury. I will defend the sanctity of Sacred Mountain, no enemy shall tread Alaric Prime unpunished. I will never forsake my oath, only in death does duty end.’

 

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…….They have arrived Nick starts to deploy his pestilent Nurgle hordes on each side splitting them up quite evenly and attaching his heralds to specific units.

 

Nice picture from above as both armies are deployed and ready to start. As you can see the horde is very close by so the Knights will have to prioritise their targets well. An awesome sight to behold… We actually couldn’t stop staring and talking about this epic moment, but then it was time to snap out of it and let Nick try and seize the initiative. This could be a game changer…. ………………But not today, he fails on the roll of a 4. The two armies also roll for their Warlord traits Nick receiving a reroll on the Warp Storm whilst Marks Warlord Knight receives plus 1 attack making him have an amazing 5 plus D3 attacks on the charge! Nick rolls for his Psychic Ability receiving “Endurance”. We also roll for Night Fighting but Nick does not get his wish and the sun starts to rise.

 

Turn 1 (Imperial Knights) Mark starts his movement phase, moving his Warlord Knight and brother in arms towards the table edge hoping to bring down the biggest threat, the Great Unclean One. Can he do it?

 

Turn 1 (Imperial Knights) After thinking about it a bit more, he also moves his third knight to the same side seeing as it is the side that will pose a much larger threat. What a face off already! This is soo cool!

 

Turn 1 (Imperial Knights) Time to purge some unclean! Mark starts his shooting phase by firing his Exitus rifle at the Great Unclean One. A perfect sniper shot sees it pierce the daemons tough hide and makes it lose 3 wounds in total as Nick fails his 5++ (remember this shot ignores cover.)

 

Turn 1 (Imperial Knights) The mighty Knights open fire on the units before them. Not the best of volleys sees a total of 9 plague bearers turned into rotting mulch by the knights deadly blasts and heavy stubbers. The pipelines were a great help as most of the front rank of daemons received a 3+ cover thanks to shrouded and the pipes.

 

Turn 1 (Imperial Knights) What we’ve all being waiting for! Lets see these mechanical goliaths show us what they’ve got in combat. Some very lucky rolls by Mark sees two Knights make their assault distances. The Knights send a plague bearer back to the warp with their deadly S10 hammer of wrath. Attacking first with a higher initiative and the Warlord getting an amazing 6 attacks on the charge, they slay another 9 plague bearers in total from the two units they charged.

 

Turn 1 (Imperial Knights) Say what?!?! The Plagueridden manages to hit and remove a hull point thanks to his weapons touch of rust.

 

Turn 1 (Imperial Knights) The Knights start to stomp at initiative 1. They live up to their name as both units are wiped out. GO KNIGHTS!!

 

Turn 1 (Nurgle Daemons) After quite an interesting turn by Mark (shame the third knight didn’t make the assault) Nick starts his slow movement phase as the horde moves forwards towards the objectives. With Nurgle daemons not being able to run due to Slow and Purposeful, it’s straight into the assault phase…

 

Turn 1 (Nurgle Daemons) …the Great Unclean One chooses his first victim and charges straight in. EPIC! They both attack at the same time with initiative 4, the knight inflicts 2 wounds onto the Great Unclean One. Nick gets up to his regular shenanigans however and saves both on his 5++ after no 6s were rolled on the D table. Nick opts to smash and its a great choice as the Knight suffers a total of 4 hull points after Nick rolls a 6 on the penetration table followed by another 6 on the D3.

 

Turn 2 (Imperial Knights) Mark starts his movement phase again, moving his right flanking Knight towards the herald on his palanquin. Mark shoots the knights deadly melta blast at the unit in front sending three more daemons back into the warp. Now he crosses his fingers to try his luck at assaulting.

 

Turn 2 (Imperial Knights) The Vindicare tries his luck again. This time sniping the herald on the palanquin. He hits and wounds, but once again Nick passes his 5++. Heresy! Faulty ammo perhaps?

 

Turn 2 (Imperial Knights) The Warlord Knight assaults the deadly Great Unclean One providing much needed help to his brother Knight who is now severely damaged.

 

Turn 2 (Imperial Knights) The right flanking Knight makes it into combat. HERE COMES THE PAIN!

 

Turn 2 (Imperial Knights) Once again all units attack at the same time, this time however the Great Unclean One isn’t quite as lucky as before and he fails to remove any hull points from either Knight. In return the Warlord’s Destroyer Chainsword ends the Greater Daemon with ease after rolling two 6s on the D table.

 

Turn 2 (Imperial Knights) This combat, being quite even, as the Knight only hits once and removes one plague bearer, and in return, loses one hull point with a blow from the herald’s touch of rust. The Knight then stomps only once, rolling a one on the stomp table causing no wounds. This makes for a drawn combat. (Touch of rust make for glancing hits on 6s)

 

Turn 2 (Imperial Knights) Mark consolidates two of his three Knights towards the oncoming enemy on the other side of the battlefield.

 

Turn 2 (Nurgle Daemons) The rotting stench gets even stronger as the servants of Nurgle swarm this side of the battlefield. What a sight! AWESOME! “Indeed, the very process of construction and creation foreshadow destruction and decay. The palace of today is tomorrow’s ruin, the maiden of the morning is the crone of the night, and the hope of a moment is but the foundation stone of everlasting regret.”

 

Turn 2 (Nurgle Daemons) The units that were removed on the opening turn, arrive again with this missions special endless swarm rule, creating a massive headache for Mark. (Remember units that have newly arrived from reserves may not assault)

See the full Battle Report Here for the exciting conclusion and remember to subscribe!

Please feel free to like, share and comment! ENJOY

 

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Author: Steven Pardo
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