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40k: Kill Team – Tips & Tricks

2 Minute Read
Sep 18 2016
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We’re back with a rules breakdown and tips & tricks for playing the new 40k Kill Team game! 

Your Kill Team is a basic detachment and consists of 0-2 Troops, 0-1 Elites, and 0-1 Fast Attack, however it can never be more than 200 points. But it has to be at least four different models because you need a leader and you have to have three specialists to give the Specialist Tactics to.

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Old rules returning from 4th Edition:

  • 33 Armor Value Restriction
  • No 2+ Save models
  • No over 3 Wound Models
  • Each Model Operates Separately

New Rules:

  • 3 or more Hull point model restriction
  • No flyers

Plus up to 3 models can take just take specialist abilities (no rolls required), while one leader gets a separate traits chart to roll on that can affect the whole kill team itself.

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From there there’s custom missions to help or hinder your team, and two specially made datasheets that Games Workshop has made to make open box games east.

 

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Your three specialists you pick must pick abilities off the specialist tables but each pick off of a different table, i.e. you may not double up.

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There are codex exceptions for Kill Team missions. For instance, in the Ork codex the Mob Rule special rule is not used in Kill Team. I could argue that the Mob Rule should not be used in regular 40k games as well…

Checkout all our Tips & Tactics below!

Pick up KillTeam here:

Warhammer 40,000: Kill Team: $6560010699008_ENGKillTeam01

~Make sure to check out the video above for our full rules breakdown and tips & tricks for Warhammer 40k: Kill Team. Also make sure to head over to Games Workshop and get your own Kill Team setup!

 

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Author: Robert B
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