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Genestealer Cults: The Detachment

4 Minute Read
Sep 29 2016
Warhammer 40K Hot story icon

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We are wrapping up our Genestealer Cults coverage today. Today offer a glimpse of the Cult Insurrection Detachment.

Ok, let’s get started… As with our earlier coverage, we aren’t here to spoil entire rules sections, so we will be offering up the structure of the Detachment, but not the formations themselves.

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Rise my children – RISE!

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Cult Insurrection Basics

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This is where the magic happens.  We have already talked about the army special rules and the Detachment only builds upon it.  The two big ones are:

An Uprising Generations in the Making: Giving everyoe INfiltrate is nice, but the real gift is the +1 on reserve rolls. This gives your Cult Ambush units that little extra OOMPH! A -1 on reserves on the Cult’s enemies will make them deploy more conservatively and let you control the flow of the game better.  Very nice!

Numbers Beyond Counting: Like a “purple tide” this rules will reward players who build lists and heavily emphasize the Cult Ambush table with free recycled models throughout the game.  D6 models per unit doesn’t sound like much but will add up quickly if you play it right.

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Out of the sewers – right into your face!

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Detachment Formation Structure

The basic requirement for the Cult Insurrection are:

  • 1-6 Core
  • 1+ Auxilliary
  • 0-3 Command

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We will dispense with the non-mandatory command formations and focus on what you NEED to take to meet the Detachment minimums.

Core Formations: Your main choice will be one of either the Brood Cycle, or the Neophyte Cavaldade.  The Brood Cycle is all about the dudes on foot, so if you want to emphasize the Cult Ambush Table – that’s your answer.  The Cavalcade is the vehicle heavy formation. So if you want more of a traidtional army that slugs it out with a smaller amount of secondary units to use movement trickery – there you go.

 Auxillary: Moving to the smaller Auxiliary formations you have quite the menu of choices. The Doting Throng emphasizes psychic ability, the Subterranean Uprising is even nastier with the Cult Ambush table – maybe the best in the codex at it. The Demolition Claw is for the TNT lover out there, while the Deliverance Bloodsurge is the convoy that keeps on trucking no matter what.  The Shadow Skulkers, Cult Mutants and Brood Brothers are there to fill out your detachment on the cheap if you love the models.

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That wraps is up and we had a great time bringing you a glimpse into the new Codex.  Pick it up this weekend and we’ll see you on the tabletop!

Codex: Genestealer Cults $50

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Vile chanting fills the air, marked by blood-chilling shrieks of alien beasts – the xenos creed shall rise! Thousands of cultist voices are raised in prayer to their Patriarch, a living god from beyond the stars. Shadows in the distance become a seething tide, a living wave of hybrid creatures that boils out from dank and slimy lairs. Vehicles modified with whatever weapons can be cobbled together careen around the horde’s flanks, delivering yet more terror. Sinister, charismatic leaders cast dominion over their enemies as well as their underlings. The Cult has long-prepared for this day of reckoning, and its swollen ranks will surely conquer the world.

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This 104-page, full-colour hardback Codex features a wealth of gaming content:

– comprehensive information on the Genestealer Cults, the gruesome and frankly unsettling story of their rise from a single organism to unstoppable, planet-devouring insurrection;
– rules for Genestealer Cults miniatures, the scavenged weapons they use to slaughter their victims, and army-building lists allowing for Hybrid and Brood Brother cultists drawn from the Astra Militarum;
– formations that make use of both the Genestealer Cults and Astra Militarum ranges, with notes on the wargear that Genestealer Cults scavenge and use for their own sinister ends;
– 6 new Tactical Objectives and the complete Broodmind Discipline: new Psychic Powers used by Magi and Patriarchs;
– the Cult Ambush rule: dependent on a dice roll, Genestealer Cults units can set up anywhere on the table, deploy and charge in the same turn, and burst from their hidden lairs to surprise and engulf the enemies of the Cult;
– a showcase of beautifully-painted Citadel miniatures, presenting the colours and icons of the Cults that lurk below.

~Have fun folks, and we hope to see your fledging Cults on the tabletop in the days ahead!

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Author: Larry Vela
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