BoLS logo Tabletop, RPGs & Pop Culture
Advertisement

40K: 5 Army Builds We Love To Hate in 7th

4 Minute Read
Apr 21 2017
Warhammer 40K Hot story icon

Looking back at 7th, there are more than a handful of armies folks complain about that shape the meta – here are the armies we love to hate.

However 7th edition will go down in history, folks will always remember the armies that shaped the meta. Love them or hate them, the impacted the game in ways folks are still sorting out. Here at BoLS we got together and started thinking of the armies folks loved to complain about the loudest – so here are the 5 armies folks loved to hate on from Warhammer 40k 7th Edition.

Imperial Super Friends

Advertisement

Did you want to play a Marine faction but can’t decide? Well just take the best stuff from them all and play that! Oh and probably put them all on bikes and run them as a huge “Death Star” then they can share all the special rules and folks will LOVE it. So. Much. Fun.

Really you could extend this out to a bunch things but it wasn’t until the big Nerf came that this army became dead in the water…well mostly dead. You can still pull off some shennagins but no where what you used to be able to. Still, Super Friends were a thing for a chunk of 7th.

Tzeentch’s Re-Rollable ++2 / Daemon Summoning / Magnus & Friends

I’m lumping these together so that I an add more armies to the list, but also because they are mostly Tzeentchy themed. 7th Edition has been friendly to Chaos Daemons with their ability to dominate the Psychic Phase. Couple this with the ability to generate units for free that were able to hunker down on objectives and it was tough to deal with. Oh and let’s not skip over that whole re-roll your ++2 save era. Yeah, that was the BEST wasn’t it!?

The Gladius

You know how you deal with your opponent summoning more units? You just start the game will all your extra’s on the board. Free units seems to be a recurring problem…but the Gladius might take the cake. Getting literally hundreds of extras points in your army in the form of free transports might not sound all that bad. But let’s make them scoring and just flood the field. Flyer problem? Where are they going to land as your carpet of bodies blocks off all the table. Did you lose an objective? Just toss more bodies on the pile. Oh and let’s play the “how many dice can I roll in a single turn” game while we’re at it.

Scat-Bike / Wraith Knights / Mass Eldar D

The Eldar have also had a really solid run this edition – there is little they couldn’t do well. That’s why I’m lumping these different builds together because they all revolve around the Eldar doing their thing. Scatter Bikes are both extremely fast and could rain strength 6 death on targets from afar. Wraithknights with their D Shots and Gargantuan Creature status made them deadly at range or up close. And let’s not discount the mass D shots Eldar could bring if they really wanted to. Yes, the Eldar in 7th were always a threat and I’m not even going to talk about what you could do if you brought Warp Spiders…

Taudar

The Utility Belt Commander from the Tau had a really good run as well. Before the big nerf to sharing came, it wasn’t uncommon to see Tau [and something else] on the table. Tau and Eldar were a very popular combo, but I have seen Tau and Marines as well. Really, any excuse to fit in a contingent of Tau with the Commander along was used. It just seemed to plug a lot of holes other armies had – and you could bring a Stormsurge along for fun which probably helped.

Bonus: Allies Table

Look – I’m just going to leave this here and I think you all know why. The Allies chart is the enabler for a lot of the armies we all love to hate…I blame you Allies table. This is your doing!

 

There are plenty more army builds out there that folks have issues with – what did we miss? Let us know in the comments below!

Avatar
Author: Adam Harrison
Advertisement
  • 40K: How Gathering Storm Sets Up 8th Edition

    Warhammer 40K