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Heroclix: Elseworlds Adds Even More DC Characters

3 Minute Read
Jul 9 2017

The 15th anniversary celebration continues with this latest alternate timeline set!

Heroclix is 15 this year – and in celebration they’re releasing some fantastic new sets. Last month Marvel got the alt storyline treatment with the ‘What if?’ set, not DC is getting in on the action with an alt timeline set called ‘Elseworlds.’ Let’s take a look at some of the new clix included in the set…

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From a power perspective, The Flying Batman has a huge measure of standard powers, including Hypersonic Speed, Charge, Sidestep, Super Strength, Invincible, Toughness, Shape Change, Battle Fury, and Outwit. He carries a special power appearing on his final two clicks of defense called Hero of Gotham, which states that The Flying Batman can use both Defend and Toughness. He also carries a trait called From an Alternate Earth, which states that if this character is on your sideline, you may give a free action to a friendly character named Batman or Superman that’s of equal or more points. You may then replace that character with this character on the same click number.

Check Out the Rest of His Stats Here

King Aquaman has several features in common with other characters from the Kingdom Come storyline that have made their way into HeroClix in the last few years. Firstly, he possesses the Kingdom Come team ability that gives him the ability to dodge a successful ranged attack from another character without the Kingdom Come team symbol. It works essentially like Super Senses. He also has the We Will Make Things Right Again trait that prevents any figures that do not have the Kingdom Come team symbol from modifying his combat values or from countering his powers and abilities.

Check Out the Rest of His Stats Here

 

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We’ll start with the trait of this mysterious member of Planetary, named Reading the Information Flows. The Drummer shows off his techno-savvy by preventing an opposing character’s use of Outwit, Perplex, or Probability Control once during their turn if they are within range and line of fire – which is easy to accomplish with The Drummer’s terrific range of 10! He also starts with two clicks of a special power, Planetary: Archaeologists of the Impossible, in his damage slot, which allows The Drummer to use Outwit or Perplex once per turn.

Check Out the Rest of His Stats Here

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Author: Mars Garrett
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