The Primaris Marines finally get full squads of Intercessors and Grey Knights AND Chaos in one weekend!
via Games Workshop
A strong core of reliable and adaptable warriors that can lay down fire while advancing or holding down terrain is an invaluable aid to any tactician. In the case of strike forces bolstered by Primaris battle-brothers, this role is fulfilled by the Intercessor Squads. Capable of levelling overlapping salvoes of firepower, these squads often form the flexible fighting core of newly-founded Primaris Chapters – though of course many established Chapters have eagerly leveraged their abilities, fielding them alongside Tactical Squads.
This multi-part plastic kit contains the components necessary to assemble a set of 10 Primaris Intercessors. Wearing Mk X Tacticus armour in order to take advantage of its protection and mobility, they prove to be reliable and adaptable warriors, each armed with bolt rifles. Their bolt rifles can be 1 of 3 variants – the standard bolt rifle with sickle magazine, auto bolt rifle with overcharger and box magazine, or stalker bolt rifle with longer-range sight and straight magazine. There are 16 right-hand shoulder pads decorated with the iconography of the Intercessors – enough to cover each of the variant arms, including 2 with an open radio panel, 2 gesturing for their squad to halt, 2 holding combat knives and 2 firing bolt pistols. There are a total of 36 different heads available in this kit, covering helmeted and bare options.
The models can be assembled as either a 10-man squad, a squad of 9 Intercessors with a Sergeant or 2 separate 5-man squads, each with a Sergeant of their own. The Sergeants feature unique heads, with a helmet mag-locked to their belt, and unique tilting plates to help them stand out.
Reflecting their battlefield versatility, the Intercessors come with lots of extra details to be added to their armour – 12 pistol holsters (2 empty, for the Intercessors actually wielding them), 10 ammunition and grenade pouches, 6 combat knife scabbards (4 empty), 4 single grenade pouches and 4 bolt pistol ammunition pouches.
The Primaris Intercessors come as 266 components, and are supplied with 10 Citadel 32mm Round bases and a transfer sheet.
Imperial observers have likened the fire of a Hellblaster Squad to the incinerating power of a stellar flare. Bolt after bolt of plasma sears across the battlefield; those caught in the Hellblasters’ sights are swiftly annihilated, their armour blasted to ash and their flesh and bone to glowing motes. Even armoured fighting vehicles are swiftly reduced to heaps of metallic slag. Deployed at the correct point and time, a single Hellblaster Squad can blunt the thundering assault of an armoured spearhead, or lay low even the most titanic alien fiend.
This multi-part plastic kit contains the components necessary to assemble a set of 10 Primaris Hellblasters. Clad in Mk X Tacticus power armour, they eschew the complex variations of wargear many of their battle-brothers carry, preferring instead to focus on and specialise in a single-armament specialism – plasma.
The models can be assembled as either a 10-man squad, a squad of 9 Hellblasters with a Sergeant or 2 separate 5-man squads, each with a Sergeant of their own. The whole squad can be armed with a host of plasma weaponry – there are 10 plasma incinerators included, with the components required to turn any of them into an assault plasma incinerator or heavy plasma incinerator, depending on your preference. The assault and heavy variants feature alternate muzzles, ammunition flasks and different cabling attaching the weapon to the Hellblasters’ backpack. There are 4 incinerators which are being carried rather than aimed; you have the option to arm 4 Hellblasters with plasma pistols in the other hand.
A problem (some call it a bonus…) of plasma weaponry is its tendency to overheat; there are several optional components reflecting this. Bare head options featuring nasty burns are included for the Sergeant, and there are bionic arms included, heavily implying lost limbs in plasma accidents. There are also plenty of pistol holsters, reliquaries, grenade sets and purity seals included.
The Primaris Hellblasters come as 250 components, and are supplied with 10 Citadel 32mm Round bases and a transfer sheet.
Aldrik Voldus, Warden of the Librarius, wields more psychic might than any Grey Knight seen in centuries. The very air crackles around as he focuses his mind and bends the colossal energies of the warp to his will. With a word, purifying flames pour forth from the head of his ornate Nemesis Daemon hammer – the Malleus Argyrum – turning Chaos-tainted flesh bone and armour into pillars of ash. Heretic war engines halt as their twisted machine spirits are rent from their chassis. In Voldus’ grip reality constricts, and the helms of his enemies are crushed by invisible force; just as easily can Voldus sharpen the minds of his fellow Grey Knights, allowing them to channel their reserves into strikes that can bring low all but the largest of Daemons.
This multi-part plastic kit contains the components necessary to assemble Grand Master Voldus, Warden of the Librarius. This is a miniature absolutely brimming with details, as befits a Grand Master of his power and reputation. His Terminator armour features numerous sacred inscriptions, along with plenty of skulls, chains and magical tomes. His legendary hammer, standing as tall as Voldus himself, is replete with purity seals and cabling reflecting its purpose as a conduit for his psychic energies, and he wields a wrist-mounted storm bolter on his left arm.
Grand Master Voldus comes as 7 components, and is supplied with a Citadel 40mm Round base.
Strike Squads often form the vanguard of a Grey Knights strike force. Equipped with lighter armour than the main Terminator Squads, these veterans strike swiftly and surely, and are able to slip through gaps in the enemy line. At the onset of battle, a Grey Knights commander will invariably task one or more Strike Squads with the capture of vital locations and key objectives, deploying via fixed teleporter to ensure the rapid seizure of isolated or inaccessible locations. These Squads are essential – without their reconnaissance and preparation, the Terminator Squads would be a hammer swung blindly in the darkness.
This multi-part plastic kit contains ten Grey Knights with Nemesis force swords, one of which can be built as the unit leader, a Justicar. The models are covered in the inscriptions, purity seals and other details you would expect from this army, and the Justicar features a unique helmetless head. There is an array of weaponry and unit upgrades including Nemesis falchions, Nemesis force halberds, a Nemesis Daemon hammer, a Nemesis warding stave, two psycannons, a psilencer and an incinerator.
This multi-part plastic boxed set contains 236 components and 10 Citadel 32mm Round bases with which to make a Grey Knight Strike Squad.
Please note: these miniatures can also be assembled as a Grey Knight Interceptor Squad, a Grey Knight Purifier Squad or a Grey Knight Purgation Squad.
Castellan Crowe $20
Castellan Garran Crowe is both head and Brotherhood Champion of the Purifier order. A nobler exemplar of the Grey Knights would be impossible to find – by any measure, Crowe is a flawless soul, so resistant to the temptations of Chaos as to be all but immune. It is well that this is so, for Garran bears a burden greater than any of his brothers – the Black Blade of Antwyr.
This multi-part resin kit contains the components necessary to assemble Castellan Crowe, Champion of the Order of Purifiers. Armed with the Black Blade of Anwyr, a sword that can neither be destroyed nor wielded by any lesser mortal, he exemplifies the awesome sight of the Grey Knights’ power – every surface of his armour is covered in the inscriptions, symbols and signs that this Chapter uses to ward off the influence of Chaos. He features a cloak and back banner, and is armed with a wrist-mounted storm bolter for those times when enemies manage to stay out of killing range of his sword.
This kit comes as 3 resin components, and is supplied with a Citadel 32mm Round base.
The Chaos Space Marines are superhuman traitors grown strong on the power of the Dark Gods. The ultimate nemesis of the Imperium, they surge from hidden lairs and hellish warp storms to fall without warning upon their victims. Murderous warriors clad in baroque power armour fight alongside teeming human Cultists and hulking Chaos Terminators; gargoyle-mouthed daemon engines stomp to war alongside growling battle tanks and hosts of malevolent entities spawned from the warp. Leading this malefic throng are the Champions of Chaos, evil warlords who have plagued the empire of Man for ten thousand years and more. Now, as the skies bleed raw Chaos energy, their time has come. Let the galaxy burn!
Codex: Chaos Space Marines contains a wealth of background and rules – the definitive book for Chaos Space Marines collectors. Within its pages, you’ll find:
– Let the Galaxy Burn: the terrible origin of the Chaos Space Marines, their betrayal of the Emperor during the Horus Heresy that ushered in an era of damnation, a timeline detailing the Ages of Betrayal, Retribution and Apotheosis with key battles and atrocities in gruesome detail (with a further timeline detailing the horrors of Abaddon’s various Crusades) and a map detailing the current, tainted state of the galaxy;
– Information and details of the 7 major Chaos Legions – The Black Legion, Alpha Legion, Iron Warriors, Night Lords, Word Bearers, World Eaters and Emperor’s Children – with histories, key battles, heraldries and colour schemes for each;
– An in-depth look at each of the characters and units available to each Chaos Space Marines army, with appropriately grisly background;
– A showcase of beautifully painted Citadel miniatures, depicting the colour schemes of the Chaos Space Marines expertly painted by the ‘Eavy Metal team.
Everything needed to get your Chaos Space Marines ready for galaxy-smashing combat in games of Warhammer 40,000 is within:
– 45 datasheets covering the Chaos Space Marines range, featuring their rules and statistics for use in games;
– Army abilities and wargear lists, alongside a brief explanation of their use and the use of keywords;
– Rules profiles for every piece of wargear and every weapon in the Chaos Space Marines’ arsenal;
– Points values for all miniatures, weapons and wargear for use in Matched Play games;
– Rules for Battle-forged armies – 8 Legion Traits, 1 for each of the original Legions and 1 for Renegade Chapters;
– 24 Stratagems of which are Legion-specific; the Dark Hereticus psychic discipline with its 3 powers specific to the Marks of Tzeentch, Nurgle and Slaanesh and 14 weapons and artefacts available only to Chaos Space Marines;
– 6 Warlord Traits usable by any Chaos Space Marines Warlord and a further 7 which are Legion-specific;
– 6 unique Tactical Objectives for Chaos Space Marines.
Chanting rites of banishment, the elite brotherhoods of the Grey Knights stride fearlessly into battle against the worst horrors of the galaxy. They wear blessed silver battle-plate and wield potent weapons of purgation, each a master-wrought relic whose worth can be measured in worlds. Every battle-brother of this Chapter is a powerful psyker, his will an adamant fortress and his mental powers a honed blade. As the galaxy becomes ever darker, the selflessly heroic Grey Knights fight unbowed.
Codex: Grey Knights contains a wealth of background and rules – the definitive book for Grey Knights collectors. Within this 102-page hardback, you’ll find:
– The Emperor’s Gift: a glimpse into the mysteries of the Grey Knights, their secretive history, the fortress on Titan where they are created and laid to rest and the rituals and canticles that define their struggle against daemonkind; – The unique organisation of the Grey Knights – defined by their struggle against the Dark Gods, this Chapter is split into 8 Brotherhoods, each detailed here;
– Heraldry of Titan: details of the unique heraldry and armour etchings borne by this Chapter;
– A timeline of the Grey Knights, from their origins beneath a veil of secrecy, major battles and struggles leading up to the current dire state of the galaxy – and the Grey Knights’ potential, drastic strategic response to this;
– Background and details on each character and unit available to a Grey Knights army;
– A showcase of beautifully painted Citadel miniatures, depicting the colour schemes of the Grey Knights expertly painted by the ‘Eavy Metal team.
Everything you need to get a Grey Knights army primed for heroic combat against the daemonic threat in games of Warhammer 40,000 is here:
– 32 datasheets containing rules for every Grey Knights unit;
– Army abilities reflecting the Grey Knights’ methods of war;
– The Armoury of Titan: wargear both ranged and close-combat used by the Grey Knights;
– Points values for all miniatures, weapons and wargear for use in Matched Play games;
– The Hammer of Daemons: rules for Battle-forged armies:
– 6 unique Warlord Traits,
– 16 unique Stratagems (with a focus on the psychic might of this army),
– the Relics of Titan (6 rare artefacts unique to the Grey Knights),
– the unique Sanctis psychic discipline, available to all Grey Knights psykers;
– 6 unique Tactical Objectives.
Book 2 of the Black Legion series
Returning after his long self-imposed exile, Abaddon offers the disparate Chaos Space Marine warbands within the Eye of Terror a simple choice – join him or die.
READ IT BECAUSE
It’s the long awaited sequel to ‘The Talon of Horus’, and it sees Abaddon step up his game and start to unite the Traitor Legions into a force that will once again threaten the Imperium. Also: Abaddon vs Sigismund…
Ezekyle Abaddon and his warlords strive to bind the newborn Black Legion together under threat of destruction. Now Khayon, as Abaddon’s most trusted assassin, is tasked with ending the threat of Thagus Daravek, the self-proclaimed Lord of Hosts – a rival to Ezekyle’s final fate. Fighting the vile whispers of the Dark Gods within his mind, Abaddon turns a fevered gaze back to the Imperium, where his destiny awaits. Yet the Emperor’s Champion and his Black Templars stand guard at the gates of hell, and Sigismund has waited centuries to face Abaddon in battle.
Written by Aaron Dembski-Bowden.
Designed to make it easier to keep track of Tactical Objectives, psychic powers and Stratagems in games of Warhammer 40,000, this set of 62 cards – each featuring artwork on the reverse – is an indispensable tool in the arsenal of any Grey Knights gamer. Included:
– 7 psychic power cards – 6 from the Sanctic psychic discipline, along with Smite;
– 16 Grey Knights Stratagems available to any Battle-forged Grey Knights army as found in Codex: Grey Knights (excluding auxillary Detachments), along with 3 Stratagems – Command Re-roll, Counter-Offensive and Insane Bravery – from the Warhammer 40,000 rules, available to any army;
– 36 Tactical Objectives, including the 6 Grey Knights specific Objectives from Codex: Grey Knights.
Designed to make it easier to keep track of Tactical Objectives, psychic powers and Stratagems in games of Warhammer 40,000, this set of 72 cards – each featuring artwork on the reverse – is an indispensable tool in the arsenal of any Chaos Space Marines gamer. Included:
– 10 psychic power cards – 6 from the Dark Hereticus psychic discipline along with Smite, Weaver of Fates, Miasma of Pestilence and Delightful Agonies;
– 24 Chaos Space Marines Stratagems as found in Codex: Chaos Space Marines, featuring 7 Chapter-specific Stratagems (1 each for Alpha Legion, Word Bearers, Iron Warriors, World Eaters, Emperor’s Children, Night Lords, and Black Legion);
– 36 Tactical Objectives, including the 6 Chaos Space Marine specific Objectives from Codex: Chaos Space Marines.