BoLS logo Tabletop, RPGs & Pop Culture
Advertisement

GW: Orlocks, Fyreslayers, & Skaven “Pricing & Links”

7 Minute Read
Feb 10 2018
Hot story icon

Necromunda and Shadespire get some new crews to run with this weekend from Games Workshop!

via Games Workshop

Orlock Gang $40

Advertisement

House Orlock is known as the House of Iron, due to its roots in the ferrous slag pits located across the blasted surface of Necromunda. Orlock controls not only the mines, but the most vital transmotive lines between them, and are famed for their tough and fearless fighters who defend them from ash waste nomads and rival House agents alike.

Assemble an Orlock gang to use in games of Necromunda: Underhive with this set of 10 plastic miniatures. They’ve been designed to provide you with a huge amount of variety and options in assembly, meaning every gang can be unique. Included:

– 10 bodies – 2 each of 5 unique designs – each wearing furnace plate armour. These have been designed with specific weapon options in mind, though of course you are free to model them as you see fit;
– 20 heads – 2 each of 10 unique designs – featuring a variety of photo-google, chunky respirator masks and bandanas; – 10 sets of shoulder pads, in 5 unique designs;
– Weapons! There are quite a lot of these: 2 harpoon launchers, 6 fighting knives, 2 heavy stubbers, 6 drum fed autopistols, 6 combat shotguns, 8 stub guns, 2 sawn-off shotguns, 2 servoclaws and 4 autoguns, along with 10 additional sets of frag and krak grenades, and a set of blasting charges.

Supplied with 10 25mm Round bases, which feature sculpted textures that match the game board’s aesthetic.

Necromunda: Gang War 2 $30

Note: a copy of the Necromunda: Underhive boxed game is required to use this supplement.

The rules included with the Necromunda: Underhive boxed game cover battles between Houses Escher and Goliath – these are not the only Houses vying for supremacy of the underhives. Necromunda: Gang War 2 introduces House Orlock; an industrial superpower, a clenched fist of gangers well-equipped, well-trained and unified in purpose. Along with this, the book introduces a variety of Hired Guns, and rules for the hazards found in the Badzone Delta-7 set of board tiles (sold separately).

Contained in the 48-page softback:

Gangs of House Orlock

This section contains the story of House Orlock – their industrial monopoly, the rebellion of a millennium ago and the absolute crushing that followed – along with a detailed breakdown of their place in the hierarchy of Necromunda, and the methods by which they flex their impressive power. It also contains full rules for founding a House Orlock gang – fighter characteristics, skills, an equipment list and a list of typical Orlock names to provide inspiration.

Hired Guns & Hangers-on

This section introduces new types of fighters that can be used in both campaigns and skirmish battles, broadly defined as Hired Guns – mercenaries that will help a gang out in the short-term for pay) – and Hangers-on – trusted associates of the gang who offer services other than fighting. When attached to a gang, they can make up for certain gaps and shortcomings in skills and equipment. Rules for 6 different fighters are included.

Underhive Perils

In this section you’ll find rules for the Underhive Badzone Delta-7 board tiles (sold separately). 15 different hazards are described, with rules for Zone Mortalis battles and suggestions for their use in Sector Mechanicus battles.

Dramatis Personae

Dotted about the book you’ll find background and rules for 7 infamous characters – Grendl Grendlsen, Yolanda Skorn, Eyros Slagmyst, Krotos Hark, Gor Half-horn, The Deserter and Yar Umbra – who can be allied with or recruited by your gang, whichever House you’re running.

Also included:

– Underhive Armoury: this contains rules for weapons, armour and wargear available in Necromunda: Underhive and Gang War 1;
– Skills: contains all of the skills available to fighters, divided into skill sets for ease of reference;
– Reference: a summary of key tables players are most likely to need to refer to during play, along with Hired Guns profiles.

Underhive Badzone Delta-7 $35

This collection of double-sided board tiles expands and changes your games of Necromunda: Underhive by adding new, atmospheric places to fight – and new rules, which can be found in the Gang War 2 supplement (including adaptations for Sector Mechanicus battles). 9 tiles are included, exactly the same size as the tiles found in the Necromunda: Underhive boxed game, and the hazards upon them include:

– Cult Ritual Chamber: a hidden shrine to the Ruinous Powers that can drive a man insane;
– Collapsed Sections: these feature large pitfalls, and the shifting floors are easily affected by blasts;
– Archaeotech Device: a functional, mysterious device from centuries ago – press the button and see what happens;
– Furnace Floor: this gives off such violent heat that it can affect ranged attack;
– Ventilation Tunnel: a huge fan whose turbulent currents can drag gangers to their doom;
– Malfunctioning Generatorium: abandoned electrical machinery that can deliver a devastating shock;
– Sludge Farm: massive vats of ‘biological run-off’ which unwary gangers can fall into;
– Flooded Passage: injured gangers can find it hard to keep their head above the water;
– Sewage Channel: a dangerously fast-flowing stream of mycoprotein;
– Promethium Cache: fuel spills, barrels and tanks that can be detonated by a wayward shot;
– Unlit Corridors: their darkness obscures gangers, making ranged attacks more difficult;
– Secure Vault: extremely tough and hard to get into;
– Fungus Sprawl: not only does this fungus provide illumination, it boasts incredibly poisonous spores;
– Waste Compactor: it’s possible to climb out of this compactor – assuming nobody switches it on…
– Xenos Nesting Chamber: filled with egg sacs that can burst open with xenos hatchlings at any time.

Warhammer Underworlds: Shadespire – The Chosen Axes $30

Introduce a new and unique warband to your games of Warhammer Underworlds: Shadespire and take advantage of new and different ways to play – whatever warband you use – with this set of miniatures and cards. It includes 4 Fyreslayers miniatures and a deck of 60 cards, 30 of which are universal, to be used by any and every warband – add these cards to your arsenal and build your perfect deck.

– 4 Easy To Build, orange plastic Fyreslayers miniatures: Fjul-Grimnir, Tef Flamebearer, Mad Maegrim, and Vol Orrukbane;
– 60 unique cards for use in games of Warhammer Underworlds: Shadespire, broken down as follows:
– 9 objective cards the The Chosen Axes;
– 10 upgrade cards for The Chosen Axes;
– 10 ploys for The Chosen Axes;
– 11 universal objectives, for use with any Warhammer Underworlds warband;
– 10 universal upgrades, for use with any Warhammer Underworlds warband;
– 10 universal ploys, for use with any Warhammer Underworlds warband.

Warhammer Underworlds: Shadespire – Spiteclaw’s Swarm $30

Introduce a new and unique warband to your games of Warhammer Underworlds: Shadespire and take advantage of new and different ways to play – whatever warband you use – with this set of miniatures and cards. It includes 5 Skaven miniatures and a deck of 60 cards, 30 of which are universal, to be used by any and every warband – add these cards to your arsenal and build your perfect deck.

– 5 Easy To Build, brown plastic Skaven miniatures: Skritch Spiteclaw, Krrk the Almost-Trusted, Lurking Skaven, Hungering Skaven, and Festering Skaven;
– 60 unique cards for use in games of Warhammer Underworlds: Shadespire, broken down as follows:
– 9 objective cards the Spiteclaw’s Swarm;
– 10 upgrade cards for Spiteclaw’s Swarm;
– 10 ploys for Spiteclaw’s Swarm;
– 11 universal objectives, for use with any Warhammer Underworlds warband;
– 10 universal upgrades, for use with any Warhammer Underworlds warband;
– 10 universal ploys, for use with any Warhammer Underworlds warband.

Orlock Gang Dice $12.50

Designed to match the Orlock Gang from Necromunda Underhive, this set of 8 16mm dice are coloured in metallic silver, with black numbers and icons. The set includes all the dice you need to play Necromunda:

– 3 D6, featuring the Orlock Gang’s crest on the 6;
– 2 Necromunda Ammo Dice, with ammo check marker;
– 2 x Necromunda Injury Dice, with results ranging from light injury, flesh wound and death;
– 1 Necromunda Scatter Dice.

Warhammer Underworlds: Shadespire – Fyreslayers Dice Pack $10

Warhammer Underworlds: Shadespire – Skaven Dice Pack $10

 

Fan of Skirmish-style games? Pick your poison!

Avatar
Author: Adam Harrison
Advertisement
  • GW: Weekend Pre-Orders "A New Gang War Heats Up"