If you want to step into a Grim World of Perilous Adventure, you’re going to need to know exactly how many steps you can take before Chaos cultists slit your throat in the night. And if you’re going to determine that, you need to know your stats.
Cubicle 7’s Warhammer Fantasy Roleplay draws closer to its inevitable release. eaning that countless adventurers will soon fall trying to save Ubersreik as they face Chaos cultists, Skaven assassins, Beastmen, and more. In order to know exactly how much you’re dead, though, you’ll need to know how hard they’ll have to work. So Cubicle 7 has released the stats that each player character will have once the game begins.
They’re mostly the ones you’d expect. WFRP is a return to the classic form, and the wheel isn’t so much reinvented as just distilled down and presented with some modernity. The only thing missing is Perception. Come for the WS/BS, stay for the Willpower and Fellowship.
Today we’re going to tackle one of the most frequently asked questions about the new edition of Warhammer Fantasy Roleplay: what, exactly, is the stat line? So, with no further ado, here it is:
Weapon Skill (WS) – close-quarters fighting ability
Ballistic Skill (BS) – ranged fighting ability
Strength (S) – physical strength
Toughness (T) – hardiness and healthiness
Initiative (I) – speed of thought, reaction, and awareness
Agility (Agi) – coordination and natural athleticism
Dexterity (Dex) – ability to perform delicate manual tasks
Intelligence (Int) – powers of thought, analysis, and understanding
Willpower (WP) – strength of mind and determination
Fellowship (Fel) – ability to influence and befriend others
Each of these Characteristics has a numerical value, along the same general scale as those used in the first and second editions of the game. That said, as WFRP4 has no upper limit, some nasty creatures have Characteristics soaring significantly higher than 100! Whatever the number, the first or ‘tens’ digit of each Characteristic is its bonus value, which is used in a variety of different ways, including limiting Talents and defining spells, and determining Wound loss in combat.
You’ll note that we have Dexterity and Agility — why both? Those familiar with RPGs will have seen those terms used interchangeably. Dwarfs are a great example for why we wanted to include each as a discrete Characteristic. Dwarfs are known for their exquisite works of craftmanship rather than for being flexible acrobatics, and we believed supporting that difference was important, allowing Dwarfs to make intricate machines, jewellery, and artefacts, but not have a natural flair for dance. So we used Dexterity to reflect manual dexterity, leaving Agility to define nimbleness of the body.
Similarly, we wanted to differentiate between speed of body and speed of mind, so we have both Agility and Initiative. Agility is used for tests involving dodging, dancing and similar movements of the body. By comparison, Initiative is used for perceiving, reacting and intuiting what’s happening in the world around you.
So there you have it. All the stats you could hope for–so get out there and start figuring out what kind of characters you’ll be playing. As before the tens digit is the one that counts for your modifier, and all this is on a d100 chassis, so it really is the Warhammer Fantasy Roleplay you remember. Be sure and stay tuned for more on the game as it drops.