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Historicals: Oak & Iron – Interview with the Rules Designer Pt 3

3 Minute Read
Dec 2 2018

 

Oak & Iron continues to sail incredibly well on Kickstarter. I had the pleasure to discuss through email the new Oak & Iron Kickstarter with Mike Tunez of Firelock Games. During this interview, I learned even more about what to expect when the game comes out.

For those not yet familiar with Oak & Iron, it is a naval combat game set in the age of pirates. Firelock Games set the scale of these miniatures to 1/600, and it looks very exciting. If you missed previous segments you can check out part one here and part two here.

Below I posted the email interview between myself (Jacob Stauttener) and Mike Tunez. Mike designed the rules of the games Oak & Iron and Blood & Plunder. Most of the content is straight out of the email, but I added pictures and section titles to break up the content a bit for better readability.  All pictures in this post are from Firelock Games and used with their permission. 

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Can you talk more about the linked Blood and Plunder and Oak and Iron Game Play? It looks like you plan to link the games together in two separate ways for those interested. Can you discuss more about that? 

Sure! The easiest, ad what I suspect will be the most common way to link games together is through linked games. Linked games work by the outcome of one game effecting the start of another. For example, say you play an amphibious Escape! Scenario in Blood & Plunder and successfully get your ship off the table. You can then link the results of that game to a game of Oak & Iron where now a squadron of enemy ships is moving in to capture the escaped ship while a friendly squadron moves in to protect it. The second way is side by side games. Ships in Oak & Iron will be able to give fire support and land troops in Blood and Plunder games.

Will there be campaign rules for Oak and Iron? 

Not in the box, but there will definitely be an expansion for that post Kickstarter.

Do you have plans for fortresses or coastal defences in the game?

Yes, but again, in a post Kickstarter expansion.

Two ships locked into close combat.

Will the setting of Oak & Iron remain in the Caribbean (like Blood & Plunder)?

Partly. Oak & Iron expands the scope to all of the Caribbean. As we expand the game, we will be moving into other regions as well such as the Mediterranean. the Baltic and the Indian Ocean just to name a few. We definitely have long term plans to support this just like we do with Blood & Plunder for years to come.

Wrapping it up…

Hopefully you enjoyed this part three of our four part Interview series about Oak & Iron. I am not sure about you, but I love campaign games so I am very happy with the current (and future) plans for Oak & Iron.

 

To see this interview in its entirety, be sure to visit my personal website (Must Contain Minis). We have information about Oak & Iron as well as a host of other games. 

Read more about great Indy and Historical games on my site!

Aside from writing great gaming related articles, I am also working on compiling a list of all Miniature Gaming Conventions in Ontario (Canada). If you are in Ontario, this list should be of interest to you!

Jacob Stauttener
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  • Oak & Iron is Sailing to Success on Kickstarter