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Goatboy’s 40K: Chaos Teamup + Chapter Approved = Awesome!

3 Minute Read
Dec 5 2019
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Chapter Approved was pretty kind to Chaos. Let’s see what they can do in the Marine Meta – with help from a BIG friend.

Welcome to another weekly list or two from Goatboy.  The new Chapter Approved was pretty kind to myself and some other Warmasters.  In fact – it really shows how Chaos can try and compete in the new Marine Meta – depending on the style of play you want to do.  Here is my first list idea using my old best friend – the Lord of Skulls.  The idea is to use his Phat target to try and absorb your opponents damage potential and see if he can survive.

Chaos Space Marine Supreme Command – +1CP
Legion: Iron Warriors

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-HQ-
Lord Discordant – Mark of Slaanesh, Autocannon – 160pts
Lord Discordant – Mark of Slaanesh, Autocannon – 160pts
Daemon Prince w/Wings – Mark of Slaanesh, Malefic talon X 2, Warp Bolter, Relic – Fleshmetal Exoskeleton, Warlord – Iron Without – 168pts

-LoW-
Lord of Skulls – Hades Gatling Cannon, Daemongore Cannon – 455pts

Chaos Space Marine Battalion – +5CP
Legion: Iron Warriors

-HQ-
Sorcerer – Mark of Slaanesh, Force Stave – 88pts
Dark Apostle – Mark of Slaanesh – 72pts

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-Elites-
Dark Disciples X 2 – 10pts

-Troops-
Cultists X 10 – 40pts
Cultists X 10 – 40pts
Cultists X 10 – 40pts

-Heavy-
Obliterators X 3 – Mark of Slaanesh – 285pts

Chaos Space Marine Battalion – +5CP
Specialist Detachment: Raptorial Host -1CP
Legion: Night Lords

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-HQ-
Chaos Lord w/Jump Pack – Mark of Khorne, Lightning Claws, Specialist Warlord – Tip of the Claw (-1CP), Relic – Claws of the Black Hunt (-1CP) – 103pts
Sorcerer w/Jump Pack – Mark of Slaanesh, Force Stave – 116pts

-Troops-
Cultists X 10 – 40pts
Cultists X 10 – 40pts
Cultists X 10 – 40pts

-FA-
Warp Talons X 7, Mark of Khorne – 133pts

PTS: 1990 CP: 12

Chaotic Tactics

Spells – the Flying Daemon Prince will have Warp Time as he already has a 5+ FNP.  The Foot Sorcerer will have Delightful Agonies and Diabolic Strength.  The Jump Sorcerer will have Prescience and Death Hex.  The idea is I have a big fat threat, some tough dudes to help cause some damage, and a few answers for things in buildings, big monsters I need to shoot down, and enough CP to pull some tricks.

I don’t like all the Cultists –  but while the new CSM are cheaper I just don’t have room to spend 15 more points. If I was running Alpha Legion it might be worth it as they are much harder to remove with Thunder Fire cannons while hiding in Terrain.  Right now I have enough chaff I can bubble wrap a bit and still throw my Lord of Skulls down someone’s throat.  I think the Lord Discordants could go away for maybe other Daemon Princes if you felt like it.  It wouldn’t be too bad to have more flying monster options as while the Disco lords are good – they can be shot to pieces by those pesky Imperial Fists.

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~What do you think of my Iron Warriors & Night Lord teamup?

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  • Warhammer 40K Loremaster: Gabriel Seth - Master of the Flesh Tearers