FASA went from publishing Traveller games to dominating the Mech market--but what happened to them? Here's a look at their highs and ultimate lows. What Happens When The Shadows Fall.
FASA is a legendary publisher in the tabletop RPG industry, forged in the fire of the 1980s. From their initial work on Traveller to their licensing success with Star Trek, the early 80s were a great time to be at FASA Incorporated. But it was towards the end of that decade that they really hit their stride with two giants in the gaming world: Battletech and Shadowrun. Today we're looking at how they went from ruling the cyberpunk and battlemech roost to becoming little more than an IP Holding Company.
From the outset, FASA has been a company focused on exploring worlds. Starting with Traveller, Freedonia Aeronautics and Space Administration Incorporated, or FASA Inc. has always been about digging into a setting. And while games like Star Trek and Masters of the Universe gave them a financial boost, FASA really hit their stride with their own IP. Well, theirs and Harmony Gold's--and with that, let's look briefly at the two giants of FASA: Battletech and Shadowrun.
Battletech was FASA's foray into another of their founders interest: giant robot anime. Inspired by shows like Macross, Fang of the Sun Dougram, and Crusher Joe, their game Battletech, (originally launched as...