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Indie RPG Spotlight: Don’t Do Your Christmas Shopping at the ‘Green Dawn Mall’

4 Minute Read
Dec 14 2023
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The Green Dawn Mall is just like any other mall. Except that it’s sentient. And sometimes people get trapped there forever.

When you open up the PDF for Green Dawn Mall and scroll past the cover pages, the first thing you read is:

“All malls, in time, become the Green Dawn Mall. Green Dawn Mall never ends. Green Dawn Mall is hungry for customers. It forgot what a customer is, but it wants some. You’re not customers. You entered Green Dawn Mall, looking for a lost friend. It wont let you leave.”

And just like that I am immediately and entirely invested in this game.

Green Dawn Mall

Green Dawn Mall is a simple RPG focusing on regular people exploring a strange place. It mixes a little bit of horror with adventure and sci-fi for a game that will feel like an 80’s children-going-on-weird-adventures movie meets the eerie sadness of visiting a dying mall in 2020. Sad, unkempt, a little uncanny, and soullessly capitalist without really knowing why anymore.

In the universe of this game, the Green Dawn Mall is a sentient shopping center that fed on the spending habits of its shoppers until it was powerful enough to sustain its own pocket dimension. Then it began to slowly creep into every mall and shopping center around the world. “All malls, in time, become the Green Dawn Mall.” It’s forgotten how to be a mall and grown too big, producing distorted versions of the shops it used to create and closed or broken down storefronts. The mall doesn’t know what necessities like food are; all it knows is that it needs customers. And if you’re unlucky enough to wander down the wrong corridor with incandescent lights and piano muzak, the Green Dawn Mall may never let you leave.

Character Creation and Gameplay

Characters in this game are generally teens or young adults. They have a friend who recently disappeared while visiting the mall looking for something “very special.” So naturally now they’re paying the place a visit themselves. Character creation is incredibly simple with Personality, Favorite School Topics, and Hobbies as well as up to six relevant pieces of equipment they are carrying in their backpack. There are no stats and no bonuses. You create a mundane—but not boring—teenager by being as creative as you’d like. Heck, you can even just make a character by describing yourself. And isn’t that the dream sometimes?

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Gameplay is almost as easy as character creation. Any action that requires a chance of “interesting failure” requires the roll of 1d6. The GM either decides beforehand or collaborates with the player to determine what a failure would look like in-game. Usually, failure results in narrative setbacks, but harm can be an option as well depending on the situation. Players can add a dice to their pool if their character has a relevant trait or object, is getting help, or has a narrative circumstance working in their favor. But as a rule, the dice pool never goes above 4d6. Success occurs when at least one die shows a 5 or a 6.

Easy Gameplay

By now you may know that I love RPGs with a more simple gameplay style. They lend themselves very well to games where role-playing and storytelling are key over lucky breaks and good stats. And Green Dawn Mall has set up a world that’s so interesting and dynamic that I want to spend my energy exploring it with friends. Which sometimes means that I’d rather explore than worry about who has the best technical skill for spot checks. Of course, rules-light games have their own pitfalls. Sometimes games with less structure can be more difficult to maneuver through. In D&D I know how hard my character can punch. But in the mall, I may miss an opportunity to be creative and get a narrative boon.

For the GMs, Green Dawn Mall wants you to be creative, take the mall, and run with it. But the book is also full of charts if you need an event or an odd object. There are descriptions and stories for different stores, food court, indoor mini golf, arcade, and even the parking garage, and offices. You could build an entire mall around just the pages and pages of suggestions before your players reach the Heart of the Mall and the endgame.

Green Dawn Mall is a great game for more inexperienced players with its lite approach to rules and emphasis on role-playing. It’s a great game for inexperienced GMs who want to try their hand at being a little more creative than using a module but want the safety net of a game system that’s happy to tell you exactly how to lay out the next room. And it would honestly be great for anyone who’s been playing for years and years, too. This is a fun game with a seriously cool premise in a world that will feel nostalgic and current and magical and real all at the same time. It’s not horror but it can be spooky, it’s not a children’s game but it can absolutely be child-friendly, and it’s simple but it’s not boring. But most importantly, it’s a lot of fun.

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If you’d like to get lost in the Green Dawn Mall for yourself, you can download a copy on ich.io or DriveThruRPG.

 

Have you played Green Dawn Mall yet? Will you be giving it a try? Have you ever gotten lost in a regular, (probably) not sentient mall? Let us know in the comments!

Happy adventuring!

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