Roleplaying in the grim darkness of the distant future just got a lot less murkier with the release of official errata for Wrath and Glory, the 40K RPG.
Cubicle 7, hard at work as ever, have released a new errata document updating their Warhammer 40K RPG, Wrath & Glory with some tweaks, corrections, and clarifications. Anyone who bought the pdf (whether on its own or as a precursor to the physical book) will find that there’s a new file available–which you can either grab at DriveThruRPG, or has been sent to you, depending on where you picked it up. There are a few much-needed answers to some questions in the latest errata, including updates that let you wield a pistol and chainsword (the classic 40K combo), and some advanced armour rules that allow for both more AND less deadly combats. A full list of the errata is below.
via Cubicle 7
- A List of Keywords has been added at the end of the book.
- To address balance issues, Max Wounds now equal your Tier x 2, plus your Toughness.
- All Archetypes now have transparent costs, and those using Advanced Character Creation have the option to buy Archetype Abilities.
- Several Talents have been updated and clarified — yes, you can Dual Wield a sword and pistol at the same time!
- Combat has had several updates and clarifications to key points, and the Wargear tables have been fixed with correct values and Keywords.
- The Blast weapon Trait has been overhauled for sense and simplicity, and the new Flamer Trait fixes any problematic promethium issues.
- New Optional Rules give you even more freedom to play your way. Check out Advanced Armour if you prefer a more complex approach to Resilience and Armour Piercing, and consider a less deadly approach with new rules for unconsciousness.
- The source of Corruption now has an influence on how many Corruption Points you suffer.
- The Bestiary statblocks have been corrected and updated to work with the new Total Wounds formula, as well as a section that shows what armour they are wearing.