Sure magic swords sound cool. But can you eat them? I didn’t think so. Unlike these items, which are a kind of edible magic all their own.
Magic can do just about everything in D&D, From hurling balls of fire at hordes of goblins to hurling higher level fireballs at hordes of higher level monsters. And when it comes to magic items, the flexibility grows even more. Magic items provide adventurers with pretty much everything they could possibly need: shelter, warmth when it’s cold, superglue that never loses its hold–the list goes on. And one thing everyone needs is food. You might not think so, because your character still has the same ten rations on their character sheet that they’ve had since character generation, but, trust me you do not want to eat those unless you have to.
Instead, consider dining on one of these edible magic items.
Bead of Nourishment
A “spongy, flavourless, gelatinous” magical bead that when you eat it, dissolves on your tongue and provides a full day’s worth of rations. It’s basically soylent, but for D&D.
Heward’s Handy Spice Pouch
This magical belt pouch appears empty and has 10 charges. While holding the pouch, you can use an action to expend 1 of its charges, speak the name of any nonmagical food seasoning (such as salt, pepper, saffron, or cilantro), and remove a pinch of the desired seasoning from the pouch. A pinch is enough to season a single meal. But you’ll probably use two pinches anyway.
This magical jug includes a variety of settings that let you produce alchemical liquids, like acid, sure. But it could also be full of beer or honey or mayonnaise. Two gallons’ worth, in fact.
Bag of Beans
Inside this magic bag are magic beans. This item has a uniquely first edition flare to it, in that if you just dump the beans out, they explode and do 5d4 fire damage to everything nearby. But if you plant them in the ground and water them, one minute later you’ll get a special magical effect, which can include:
- A nest of magical eggs that when you eat them either increase your lowest ability score by one or explode for 10d6 force damage, depending on if you make a save
- A magical fruit tree with magical fruit, eight of which are magic potions, one of which is a deadly poison, and the rest are just delicious
- A geyser erupts spouting water, beer, berry juice, tea, vinegar, wine, or oil (DM’s choice) 30 feet into the air for 1d12 rounds.
Of course you might also grow an evil treant, so use with caution.
Pole Of Angling
This ten foot pole transforms into a magical fishing pole when you speak the command word. It’s like the saying goes, give an adventurer a fish and they’ll eat for a day. Give an adventurer a magical fishing pole and they’ll eat for a lifetime, if they first learn how to fish.