BoLS logo Tabletop, RPGs & Pop Culture
Advertisement

D&D: Five Items Every Adventurer Should Have in Their Kit

2 Minute Read
Jul 17 2023
Advertisement

Looking to delve a dungeon? Here are five items every adventurer needs to have in their kit. If they wanna live, that is.

Dungeon Crawling is a difficult endeavor. And one that involves considerable risk to yourself.

If you’re going to attempt it, you’ll need the right gear. Sure, you’ll need the right weapons and armor enough to face whatever you encounter. But don’t skimp on the better parts of your gear as well. Here are five other pieces of gear you’ll want to bring with you to every dungeon.

Caltrops

These tiny spiked bits are a perfect implement. In the cramped confines of the dungeon, you never know when you might need to beat a hasty retreat. All you have to do is scatter caltrops behind you as an action. They’ll slow down any pursuer that trods on them. Even something like the Tarrasque. Use the opportunity to run as fast and as far as you can, and you might live to fight another day.

Or you can hamper foes and pincushion them with arrows if they’re less resilient than a Tarrasque.

Spike and Hammer

Sometimes you need to make sure a door stays shut. You might want to rest for a while. Or overnight. But what good will that rest do if you’re murdered in your sleep by dungeon denizens?

Well, a hammer and some spikes are every adventuring party’s best friend. Use a spike to hold the door closed and keep enemies from getting at you while you recuperate.

Advertisement

Bag of Sand

A bag of sand is an adventurer’s best friend. It’s an extra bit of weight you can use to keep pressure-related traps from setting off, sure. But it’s also a great way to find hidden doors if you suspect there might be some, or scatter around if a foe becomes invisible and you lose track of them.

A Mirror

A simple hand mirror can help you see carefully around corners, under doors, or engage with monsters that have gaze attacks without necessarily exposing yourself to them. Plus, you can make sure you look perfectly coiffed so you go into battle looking your best.

An 11-Foot Pole

Because everyone expects the ten-foot pole. With this, you’re standing a foot back, and that makes all the difference.

Advertisement

Bonus: Your Friends

It’s dangerous to go alone, after all.

Happy Adventuring!

Avatar
Author: J.R. Zambrano
Advertisement
  • D&D: An Adventurer's Guide to Elminster