This Week We’re Backing ‘Robo Rescue,’ ‘Zairoo,’ and More on Kickstarter
This week’s Kickstarter roundup has us escaping an abandoned Mars, joining art-collecting high society, making our own games, and much more.
Zairoo
ZAIROO is a Pan-African Fantasy tabletop roleplaying game set in a richly reimagined world where five vibrant kingdoms rise from the ruins of a cataclysmic past. In this alternate 17th–18th century where African & New Afrikan Myths come alive. Players step into a land where science, spirituality, and the supernatural intertwine. You’ll fight with steam spear, rifles and ancestral magic while soaring over volcanic deltas on Airborne Kente clad dreadnoughts, their brass engines fueled by sacred oils, raid the All-Blue Sea aboard submersible canoes, hunting Eldritch leviathans, and island coasts teeming with forgotten magic, answering one pivotal question: Will you heal the scars of war, or succumb to the lure of Discord?
Zairoo is created and led by a team of Africans & New Afrikans worldwide, crafted with a deeply rooted love for African history, mythology, and Afrofuturism. But this world isn’t just for us, it’s for all who crave fresh adventures beyond Eurocentric fantasy.
Everything in Zairoo, from the concept to the art, looks very cool. I love when games thoughtfully mix in real-world cultural touchstones and mythology. And this looks like a lovely and very thoughtful take on that exact concept.
The Game Makers
Your legacy awaits! In The Game Makers, become the greatest board game manufacturer by building the greatest board games of all time! Choose from hundreds of real-world game, including Brass: Birmingham, Pandemic Legacy, Ark Nova, Gloomhaven or even Twilight Imperium: Fourth Edition!
The Game Makers features seamless simultaneous play, allowing even 6-player games to finish within 90 minutes. Each turn begins with players simultaneously moving their active forklifts around the massive warehouse at the center of the table. Each resource is broken down into three levels. The better the resource you acquire, the longer you’ll have to wait to move your forklift again.
We heard you like games. So we have this game about making games. Play a game where you pretend to make, produce and sell other games…. That you also already own and play. This one is pretty meta, but let’s be honest. We sort of like that.
Robo Rescue
Robo Rescue is a heartwarming adventure of homesick robots racing for home!
AdvertisementThe year is 2047. The human scientists have left. Silence echoes through the deserted Martian research facility. Four robots abandoned, embark on an adventure to reunite with their human creator back on Earth.
Who will be the first one to repair the rocket engines of their spacecraft and blast off? This heartwarming competition is fueled by homesickness, ingenuity, and the unwavering bond between robots and their creators.
Your sad robot needs help getting off of an abandoned Mars and back home to its human. You need to help the sad robot! Beautiful art, adorable robos, and a hearstring-pulling game concept has me entirely sold on this.
Risk of Rain
A cooperative roguelike tabletop game set on the alien planet of Petrichor V. Fight through hordes of frenzied monsters with your friends.
AdvertisementEvery session of Risk of Rain is a standalone, cooperative survival challenge – but players will find themselves evolving strategies, mastering their chosen skills, and discovering new synergies as they return to the crash site again and again.
The game is designed for replayability and progression, with every game offering tough decisions about which items to collect, which skills to upgrade, and how to prepare for the increasingly overwhelming threat of the planet’s hostile ecosystem.
I love a game that’s meant to progress as you play. Risk of Rain combines aspects of TTRPGs with board games for an ongoing survival story where your choices matter and sometimes even the world itself is working against you.
Art Society
Out of all the peers that you try to impress with your impressive collection, there are a few that you consider the cream of the crop. Impressing them gives you the social and political edge you need to truly be the talk of town. There are friends, but then there are “friends in high places”, and you’ll do what you can to stay in their favor, and use it to bless your own pursuits.
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We may not be able to collect art in real life. But Art Society will have us appreciating it while also competing with our friends.
Fizzwip’s Treasury of Absurd Curiosities
For centuries, Fizzwip has traveled the realms, trading in magic items. Those of simple and obvious function sold quickly, while those requiring a more creative approach were passed over. As a result, he has steadily amassed a vast treasury of items that only a truly discerning buyer will find value in.
Having traversed every realm, Fizzwip’s wares are not limited to any one fantasy RPG. With a mind towards both D&D and Daggerheart, these items have been made accessible to both. They are written in a way that conveys their function and without conflicting with any system-specific mechanics. As such, they will fit well in nearly any fantasy RPG.
Homebrewing weird D&D items is always fun. And a creative GM will give you some truly cool and bizarre things. But coming up with lots of your own absurd oddities can be a lot of work. Luckily, Fizzwip has an entire collection to choose from.