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We’re Jumping into Your Character’s Dreams With These 5E Compatible RPGs

4 Minute Read
Sep 12 2025
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This week’s 5E compatible RPGs include Master of Dreams Wizards, Greek Style Solo DMing,’ Stonebrew’s Salvage, and more.

It’s time to roll the dice on new releases! Come check out this week’s batch of brand-new 5e-compatible tabletop adventures and supplements.

Crafting Worlds for Game Masters

Welcome to a world of limitless adventures! Our project is born from the passion to empower Game Masters, providing them with a supplement that breathes life into their storytelling. With this supplement, crafting your own adventures or even entire campaigns becomes an easy and exciting experience.

In this supplement, journey across the diverse continent of Eloria, a land full of adventure and creative potential. This volume explores two contrasting regions: the fertile, verdant expanse of the Highland Greens and the arid, windswept reaches of the Shayrhiel Wastelands. One thrives with life and abundance, the other is carved by heat, sand, and endurance—yet both brim with mystery and danger, waiting to be explored.

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Sometimes you have your story all set and ready to go… But you just need a little extra something to flesh out your world and make it believable. And for that, this book will give your world a little extra life and dimension.

Greek Style Solo DMing

It has been a long time since I have solo played any D&D, and this time I wanted to focus on being the DM and running virtual players through a series of adventures. Everything in this book can be used as a player emulating the DM, or as the DM emulating players. The examples are mostly pitched as you being the DM.

I was playing using the Arkadia setting, this is a 5e interpretation of the classic Greek world of gods and heroes. Many of the examples related back to me playing in that setting, as do the random tables I created. It would be very easy to update those tables to reflect any 5e setting.

D&D borrows heavily from Greek myth and monsters anyway it would be a matter of moments to updated two or more columns of the Muse to reflect any setting you wanted.

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Do you like solo gaming? How about Greek mythology? Me too! This game combines the two for a perfect mythology-inspired game night in.

Master of Dreams Wizard

Masters of Dreams are arcanists who walk the boundary between waking reality and the dreamscape. They learn to weave illusions so real they blur into truth, to draw upon subconscious fears and desires, and even to step into or reshape dreams themselves. Their power is subtle yet profound; shaping minds, bending perceptions, and using the dream realm as both weapon and refuge.

Some of my favorite D&D classes to play have been homebrews. And this one lets you walk the line between reality and dreams.

Stonebrew’s Salvage

Bolgrin Stonebrew is a young dwarf in his 40s, with auburn hair and beard and widely-set gray eyes. A promising stonecutter, Bolgrin is also fickle, lazy, hot-headed, and prone to boasting—especially after one too many tankards of ale. Deep down, he’s weary of being a disappointment to his stern but loving mother, Nala. Despite his many flaws, Bolgrin is good-spirited, loyal, and a great drinking buddy. When speaking, he frequently misremembers proverbs or changes them on the fly. Examples include: “You can’t mine the same tunnel twice,” “Stone is thicker than soup,” “Don’t count your kobolds ‘til they’ve stopped biting,” and “Even a broken pickaxe digs deep once in a while.”

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We don’t always need a lot of help adding things to our campaigns. Sometimes all we need to add is like… One quirky NPC and a few silly items. And this NPC has an endless supply of incorrect proverbs!

Yarns of the Yonmen Mountains

“Yarns of the Yonmen Mountains” leaves behind the mystical mountains of the yokai and instead trades it for a land of a different sort of magic. Situated between the endless sands of the White Sea, the Yonmen Mountains are home to things beyond your wildest imagination. Lands where the mist hangs low and the pines whisper old names, strange things have always stirred in these hollers and hills. Folks who grow up here know better than to stray off the trail after dark or whistle in the woods – superstitions passed down like heirlooms, warning of things older than the road itself. Are you players brave enough to enter?

Something I always enjoy is reading folklore and mythology out of Appalachia. The mountains are old, the woods are spooky, and the cryptids are like no others. And this is a book full of Appalachi-inspired additions to your setting.

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