Fight The Headless Horseman And Killer Dolls In These Spooky 5E Adventures
We’re being hunted by haunted dolls, solving multiple horror-mysteries, and wielding wild magic weapons with this week’s 5E compatible RPGs.
Dolls in the Dark
This one-shot looks downright terrifying. Fog, creepy, mysterious children, and haunted dolls will keep your players looking over their shoulders at all times. Be warned that this adventure contains body horror themes and is meant for mature audiences.
The road vanishes into a wall of fog that drinks the light from your lanterns. When it parts, you find a valley where day never quite arrives—only a cold twilight that clings to crooked rooftops and rain-shined cobbles. Threadwick’s windows are shuttered, doors are banded from within, and every lamppost wears ribboned charms that whisper when the wind shifts.
The fog turns travellers around until they step back into the same street they left, and that night brings the “Little Ones”—porcelain faces at the window, silk-thread hands on the latch. People noticed little things going missing, harmless things at first then bodies started turning up in the street.
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The Crimson Secret
When travelers vanish from the swamps of Central Latakar, the trail leads to the Purple Rose Inn, a place of laughter, wine, and restless shadows. There, the adventurers must navigate a web of charm and deceit before discovering the horrors beneath the inn’s cellar. As they descend, they uncover Mircalla d’Elorain’s ritual, a blasphemous attempt to forge eternal beauty through blood. To stop her, they must face her thralls, her monstrous creations, and the vampiress herself in a battle where love and death are one.
This level 5 adventure takes place over three acts. Your party is going to need to stop to rest in an inn at some point during long campaigns. And when they get there, why not throw them into a vampire mystery? There’s something strange about the Purple Rose Inn, and you’re about to find out what it is.
Winds of Gravenmoor
Sometimes the undead need justice. And with this adventure, your players can help get justice while fighting off a gang of scarecrows and pumpkins led by the headless horseman – and playing festival games! You’ll investigate the town’s long-forgotten history, and try to figure out how to make the horseman a little less vengeful.
This adventure is designed for a party of 8th-level adventurers but provides instructions on running it for lower-level parties and as a one-shot. In addition, it includes new monsters, maps, and information on the town of Gravenmoor and the Kingsland nation located on Talia.
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The Harvest of Hollow Hill
The harvest in Hollow Hill this season has been a little disappointing… and by disappointing, we mean horrible and scary. What curse is causing this, and how can your players break the curse?
The fields of Hollow Hill should have yielded gold this season. Instead, they reek of ash, old blood, and lies best left buried.
Each year, the villagers light their lanterns and thank the soil for its bounty—but this autumn, the lanterns burn black, and the laughter dies before it reaches the fields. The Festival of Lanterns was meant to keep the spirits away. It did not. When the harvest moon rises, the Lantern King returns—an ancient spirit born of vengeance and betrayal, whose hunger grows with every offering.
A Tome of Wild Magic Items
You’re familiar with wild magic. But what about wild magic weapons that shift and change mid-battle? Does that sound fun or infuriating? Maybe both!
Welcome to A Tome of Wild Magic Items, a collection of unique items infused with raw, unpredictable power. These aren’t cursed items, though they might feel that way sometimes. Instead, they twist cause and effect, rewrite the rules in an instant, and turn the battlefield into something strange, dangerous, and often hilarious. Some will turn the tide in your favor. Others might turn you into a glowing beacon at the worst possible time. That’s the gamble (and the fun) of wild magic.




