‘Dungeons and Dogs’ Brings Doggos to D&D Plus More 5E Compatible Games
We’re going dungeon crawling with dogs, getting some improving items, learning the mystery of alchemical mutations, and more.
It’s time to roll the dice on new releases! Come check out this week’s batch of brand-new 5e compatible tabletop adventures and supplements
Inventory of Improving Items
This project is the latest sequel to one of our most popular projects to date, the Inventory of Improving Items. So, so many of you fell in love with the concept of magic items that could be levelled up and grow more powerful with your players that I just HAD to give you even more of these items to put into your games and torment your players with.
For that reason, we are delighted to share Volume 4of the Inventory of Improving Items.
AdvertisementThis supplement will give you an array of different magic items (not just weapons!) that your players can level up, shape and improve via their actions. The items will be presented at multiple levels, each with several unique possibilities on how to go about making them more powerful that you can choose between to suit your game. I’ll even be adding a number of cursed variants for if you’re feeling particularly cruel!
Your character gains levels, their spells get more powerful, and they earn more and more abilities and skills. So why shouldn’t their weapons evolve with them? These weapons will improve throughout your game.
Dungeons and Dogs
Dungeons and Dogs is a lovingly crafted D&D 5e homebrew supplement dedicated entirely to dogs — loyal familiars, fierce guardians, and sometimes, heroic companions in their own right. Isn’t it strange there’s only mastiffs in the official content? Well this book is here to help fill the gap and give more customization to your puppers!
Whether your player wants a new best friend, or your world could just use more very good boys, this book will have many dogs to add to your adventure.
Wizard: Alchemical Mutation
The School of Alchemical Mutation blurs the line between scholar and specimen. They channel arcane energy through experimental elixirs, infusing their blood with unstable magic to enhance both body and mind. Their focus is not on creating potions for others but on transforming themselves, merging intellect with volatile alchemy to become living conduits of magical evolution. Some see them as visionaries striving for perfection of the mortal form while others whisper that no wizard can experiment on their own soul without leaving scars that never fade.
This wizard subclass will add a little science to your magic with alchemy. Mix elixirs and create alchemical mutations and new avenues of magical evolution.
Vengeance of the Pulling Doll
The doll moves. It looks up at you, its jagged smile widening. Fingernails push out from its cloth.
Vengeance of the Pulling Doll is an easy to run one-shot horror-themed adventure for 3 to 4 PCs at 3rd level, compatible with fifth edition. Estimated play time is between 2 and 4 hours.
AdvertisementIn this adventure, you will investigate a mysterious cabin in the woods, uncover a grave misuse of magic and maybe live to see it corrected.
Just in time for Halloween, this adventure has all of the horror hallmarks. Creepy dolls, mysterious and remote cabins, and just a little revenge.
Prism Firmament Campaign Guide
Step into Katonah, a world born beneath starlight and wonder, where the heavens blaze with the eternal shimmer of the Prism Ring, a celestial band of drifting crystals that shapes the seasons, bends the light of the sky, and whispers destiny across the land.
Within these pages lies intro for the world and its continents, nations, factions, and a world gazetteer, along with 36 new subclasses, 3 for each class; 16 new backgrounds; 4 new species and new trait options for 2 of the SRD species; 21 new feats; 37 spells; and 25+ new monsters.
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This is a new setting of beauty, starlight, and mystery, complete with continents, nations, monsters, and everything you would need for a new setting to feel real. Explore a brand new world with your players.
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