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We’re Answering the ‘Call From the Deep’ and More in These 5E Compatible RPGs

4 Minute Read
Oct 10 2025
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This week’s 5E Compatible RPGs include Call from the Deep, Fall of Vecna, The Merchant of Memories, and much more.

It’s time to roll the dice on new releases! Come check out this week’s batch of brand-new 5e compatible tabletop adventures and supplements.

Whispers Beneath the Ashes

Whispers Beneath the Ashes “The mist never sleeps. The dead never rest.” In the forgotten village of Ashenford, nightmares seep into waking life. Children vanish. The chapel bell tolls on windless nights. Whispers from the old well speak of a bargain made in ash and blood. As the adventurers arrive, they step into a mystery of guilt, fire, and broken promises— where the truth hides behind superstition and the smile of an old woman in the fog.

Whispers Beneath the Ashes is a complete dark fantasy horror one-shot for 5e, blending investigation, dread, and tragic beauty in a cursed village where every rumor hides a truth. Recommended Level: 3–5 Playtime: 3–4 hours Players: 3–5 Includes A haunted village filled with secrets, guilt, and superstition Fully illustrated battlemaps for every major location Custom monsters: Ashen Scarecrow & Dream Specter The Ashen Hag, a final boss of nightmare and sorrow Multiple endings shaped by the party’s choices Complete DM Tools: Clue Progression Chart, Rumor Tables, Lair Actions Face the Lady in the Mist. Burn the lies — or be buried beneath them.

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The weather is getting colder, and it’s the perfect time to visit a haunted village full of secrets. This is a complete one-shot with everything you’ll need to run a perfect October game for adventurers levels three to five.

The Merchant of Memories

An Engaging Mystery: A non-linear investigation with multiple leads to uncover the truth, ensuring players never hit a dead end.

This module includes complex NPCs, 5 detailed key locations, a unique villain with complete statistics, multiple edndings dependent on player choices, GM resources, campaign hooks, and a system-agnostic design.

This one has me intrigued at “non-linear investigation.” I love stories that jump back in forth in time a little and force you to unpack not only what happened but when. How will this adventure mess with your character’s memories?

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Call from the Deep

After crash-landing onto the Material Plane, a strange, otherworldly ship brings with it an unexpected wave of piracy, hideous creatures from the bottom of the Trackless Sea, and a notorious foe who has been awakened from the deep, intent on destroying the world as you know it.

The adventurers must set sail along the Sword Coast, fending off the pirate attacks while putting together the fractured puzzle that will reveal the true villain.

A Dungeons & Dragons 5th Edition Campaign for characters from 1st – 12th level.

Pirates from another plane are attacking the Sword Coast, so your players must take to the sea and defeat them! The real villain may take a little sleuth work to figure out. But in the meantime, there will be swashbuckling and maybe even a little treasure.

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The Haunt

Unlock the secrets and drive back the evil from Montarthas Manor.

A one-shot, 6-8 hour Horror themed adventure, designed for characters of 4th or 5th level.

In ages past, an ancient town was lost and destroyed by a siege of orcs. Only one building survived; to this day, the manor is the only still-standing building to be seen for miles. Some say it is haunted, a few whisper of great treasures within, while others fear that it is the manor itself that lives!

No one knows for sure, only that a great evil haunts its halls.

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Do you dare enter Montarthas Manor?!

Another great game for this time of year! Once your characters enter the Montharas Manor, they have to survive the haunts and the secrets that are keeping them there.

Fall of Vecna

Imagine a world where Tiamat was summoned successfully. Where the Princes of Elemental Evil tread unfettered. Where Demogorgon prowls the Underdark with the Wand of Orcus, leaving an army of undead in his wake. Where the storm giants have been cast to the bottom of the Ordning. Where Baldur’s Gate has been banished to the Nine Hells. . . .

Imagine a world where good has lost and evil prevailed.

The Sword Coast has been divvied up by the Zhentarim, the mountain giants of Grudd Haug, the Cult of the Dragon, and many other sinister factions. But above them all looms the Archlich Vecna, who has orchestrated or exploited a series of ever-escalating calamities to conquer the very Realms themselves.

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Will your players rise to the challenge? Or, will they too, fall before the might of Vecna?

Bad news you guys, Tiamat was summoned and now the world is in a whole lot of trouble. Will your players be able to survive the various factions and cults that have taken over? Will they be able to defeat all of the D&D big-bads, or fall to Vecna? Come find out!


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