BoLS logo Today's Tabletop & RPG News
Advertisement

Outwit Viking Raiders, Save A Fae Village, & More In These 5E Compatible Games

5 Minute Read
Nov 21 2025
Advertisement

It’s time to roll the dice on new releases! Come check out this week’s batch of brand-new 5e compatible tabletop adventures and supplements.

Plague from Within

Between mercenaries and a mysterious plague, the Kokins need your party’s help in a big way. But things may already be too fargone. Will your party rise to the occasion and do what they can for the Kokins? Will their help save them, or just be a kind gesture at the eleventh hour?

In Plague from Within, a group of level-4 adventurers meets the Kokin, a village of tiny fairy-people, like sprites. The Great Father Tree, their creator and protector, is plagued and diseased. The Kokins are dying and need help to cleanse their tree. When the heroes arrive, a group of mercenaries has already settled in. They tried to do the job but after measuring their losses on their first attempts decided it would be better to backstab the tiny people who hired them in the first place.

The Kokins depend on the heroes to survive, and even with their help, it doesn’t guarantee a happy ending for them. Regardless of the adventurers’ actions, the fate of the Kokins might already be written in stone and come to an end.

Advertisement

The Raven’s Call

Things look bad in the village of Nargenstal, and your players may (or may not) be able to make a difference. In this open-ended game, player choice matter, and the adventure can go on a number of different directions. Will it be a heroic one?

Raiders occupy the village of Nargenstal, and its people await a terrible fate with grim resignation. A thick column of smoke signals the village’s fate to a passing party of adventurers. There’s an opportunity for glory, heroism, and loot just over the horizon.

This open-ended, miniature sandbox adventure is updated for D&D 2024 and the Tales of the Valiant RPG, The Raven’s Call is a classic fantasy adventure in a 25-page PDF. Your 3rd level adventurers can fight, rob, or perhaps join a deadly clan of raiders, with more than a few surprises along the way.

When the Bells Fell Silent

It’s just about time to start thinking about holiday and Christmas adventures if your players enjoy themed and seasonal game sessions. Travel to the North Pole and save the spirit of Christmas if you can!

Advertisement

Christmas feels off this year, not as bright or cheerful as it was before. The carols lack their luster, and the streets are bustling with people, yet they feel empty. Your party receives a harrowing letter from an old friend named Cindy. Christmas spirit is dying, and so is everyone that lives on it. An essence of despair has crept in from the North and engulfed her village. You must find and defeat those behind this hopelessness.

Travel to the north pole, meet recognizable characters, kick some nutcrackers, break out of a prison, and win the war against corruption all before the 26th… or Christmas is lost forever. This pack includes 83 pages of content, custom mechanics, magic items, and NPCs, 11 Handouts, 14 maps, and song recommendations. I know your table will enjoy playing it as much as I did making it!

Fae Bound

For a player who wants a little more Fae in their character, the Fae Bound will link them to a world of glamour, power, and ancient curses. Will your future adventurer be ready for all of the responsibility and bargains?

In the lands where mists cling to the hills and stones remember old songs, there exist powers older than any king or clan. Beneath hollow hills, within moonlit groves, and across the shimmering surface of still lakes, the faerie courts watch. Some are beautiful and regal, others wild and untamed, still others sly and riddling. To most mortals, these beings are distant myths. But to a few, their voices come close — offering whispers, bargains, or commands.

Advertisement

Those who accept such pacts become Fae-Bound.

Balancing the Scales

Most of us don’t even take our characters onto boats to begin with… But you did and now you’re stuck at the bottom of the ocean! Will you get involved in the aquatic coup that’s going on? Or will you cut your losses and try to swim for the surface?

Stuck on the bottom of the ocean, you’ve been captured by the sahuagin! Bide your time working for the fish people as you plot your escape. Can you swim a mile up, mine your way to the surface, fight your way to freedom, or stage a coup? “Maybe being a mile underwater isn’t so bad”, said none of captives of Mer-Ruin Reef ever.

D100 Eventures: On the Road

For the DM who wants a little bit of inspiration or a player who needs a little push in the right direction, this events can be anything from a quick encounter the beginning of a beautiful adventure. Sometimes we all need a little inspiration and help starting out, and this collection will get your party ‘on the road.’

Advertisement

These ‘Eventures’ sit elegantly in the spot between “random event chart” and “one shot adventure.” They can serve as richly flavored random encounter to drop straight into your game, or can be fleshed out into a “mini adventure” that could fill an entire session of dynamic gameplay.


Advertisement
  • MtG's Lorwyn-Shadowmoor Arrives In D&D With 'Lorwyn: First Light'