BoLS logo Today's Tabletop & RPG News
Advertisement

Warhammer 40K: Goatboy’s 3 Detachments I Want to See in Grotmas 2025

4 Minute Read
Nov 13 2025
Advertisement

Goatboy here and I bet will get another Grotmas Detachment release this coming holiday season. Here’s three 40K detachments I hope GW will put under our Christmas trees.

Last Year’s Grotmas Detachments went over really well for the player base, and I would love to see it again. Today I want to talk about 3 40K Detachments I would love to see this year.  A few of these are a bit wild with a much bigger shift in the whole limitation of what would be available to the army.  Let’s jump into the whirling maelstrom of my mind and see what armies I would love to see on the tabletop.

Advertisement

Boss-Lord Tuska’s Blood Waaagh

The first one would be an army for Tuska – the Ork Warlord who is locked in an eternal battle with the Generals of Khorne.  His army is reborn each new day to being the fight again.  This would be a very limited Ork army by removing any of the Vehicles they could take as well as any of the Grots.  I know this removes the Deff Dread but I think this would be the only way to really make this army work.  I would also remove the “Waagh” ability and replace it with a “Blood Waagh”.  This would be an updated Blessings of Khorne roll and make it more Orky with a few interesting things.  This would be like bringing back +2 to Movement, Advance/Charge, and some other fun things to match it up.

I would then add in another rule that all Ork infantry gets a 4+ armor save to give the idea that these guys have been stealing Khorne Armor.  From there we would build 4 Khorne Daemonic/Ork Enhancements from having a sweet Axe, Armor, Reroll Blood Waagh rules, and some other weapon.  The Stratagems would be a mixture of the Ork Warhorde options with the Berzerker Warband and just create a unique army of crazy bloodthirsty Orks out on a rampage for Khorne.

Advertisement

13th Company

The next one I would love to see continues the whole idea of other armies from the Warp and this time it is the Space Wolves 13th Company, first seen in 2003’s Codex: Eye of Terror.  I think this could be an easy one with a simple change to Wulfen becoming Battleline and creating a unique overall army rule that builds upon the whole idea of the Wulfen Madness hitting the army.  This could just be a simple cascade of rules that start at turn 1 and then slowly build up as each turn moves along.  A simple start of turn one Stealth due to the weird Warp Energies and then continue with things like Advance/Charge, Sustained Hits, and even things like 6″ consolidation.

It would be locked per turn and just create a waterfall of abilities as the army gets moving.  The Enhancements would be built upon creating “Wulfen” heroes that could join the Wulfen units which would lock into specific choices. I would probably limit some things too in the army like pulling out the Vehicles and other options that don’t match up.  It might also just be full of Space Wolf units as well, but this could be a fun army to build, paint, and hobby up.

Advertisement

Rogue Inquisitor

The final one would be a Rogue Inquisition army.  This would be the group of Inquisitors that have taken Xenos technology and used it for their own methods of “control”.  This would be an army that would utilize the Enhancements to create unique Inquisitor retinue units with extra abilities or other things to match the use of forbidden technology.  This could range from crazy weird Aeldari stuff they found, odd STLs with AI Abilities, and even forbidden Chaos tech.  I just like the idea of letting you go ham creating these weird and awful units of Inquisitors and their gang of jerks they work with.  I remember a friend’s army he had years ago that utilized some amazing conversions with Dark Mechanicus units and tons of creepy stuff.

As you can tell all three are really pushing the hobby aspects of the detachments and probably not the power level.  Or I could be wrong, and I have thought of crazy nonsense that would wreck the competitive tabletop.  Either way I think there is still a lot of design space in the Detachment focused army building.  I really wish we utilize Enhancements a bit more to help create unique units but again we would have to wait and see if that would be broken.

What do you think?  Which one of these armies would you collect?

Advertisement

Advertisement
  • Warhammer 40K: Captain Titus & The 500 Worlds Is A Big Narrative Deal