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Warhammer: Grotmas Calendar Day 14 – Four Player Spearhead

3 Minute Read
Dec 14 2025
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It’s a bit of a slow week, Warhammer release-wise, but the Grotmas Calendar provides – this week it’s a four player Spearhead format.

Time to bask in that pre-Christmas haze, where nothing much is happening. Companies start scheduling their holiday parties. Your tasks start to look a lot like they can slip to next year. A time of festivities when you can unfurl, unspool, and unclench from the Mr. Toad’s Wild Ride of a year we’ve had. And while there are no new Warhammer models coming out for pre-order next week, there is one new thing to maybe take for a spin – a four player version of Spearhead, so you can your best friend can team up against your lesser friends and show them how it’s done.

Spearhead Doubles – Four Players, Maximum Carnage

Four player Spearhead is exactly what it says on the tin. A “low-mini” way to start playing Age of Sigmar, Spearhead was originally a face down between two different players with armies composed from the various Spearhead kits for the factions.

This new mode is there for anyone who wants to get their friends into the game while also making it clear that there’s a hierarchy of friendship. At least that’s what I assume, after reading through the new ruleset from the Warhammer Design Studio.

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Because it’s not a four-player free for all. Though that would also be rad. Instead it’s “Spearhead Doubles”. Meaning each of you will join teams using one of your Spearhead kits and then chaos unfolds:

“After a deadly battle, two generals find common cause in a shared set of foes. With little choice and even less trust, they take to the field with their depleted forces to rout the enemy and claim glory.

In Spearhead Doubles, you will team up with a friend to take on another team of 2 players. Each player picks a Spearhead army to command. Players on the same team must pick different armies.”

It’s pretty simple, really. There’s a few wrinkles here and there. Like when you need to control a named objective, your team has to control both of the named objectives (like the Dracothion Dais) to use associated Battle Tactics. Your friends’ units count as friendly armies, but your buffs only apply to your units, specifically. Things like that to keep it simple and sane.

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But otherwise, it’s just getting in there and mixing it up for four rounds. Hopefully by the time the game is done, your friends will be looking at the shelves on the game store, wondering why it took them so long to play against you.

Check out Spearhead Doubles at the link below!


Author: J.R. Zambrano
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