BoLS logo Today's Tabletop & RPG News
Advertisement

D&D: Bring The Drama Of ‘The Pitt’ To Your Games With These 5E Supplements

4 Minute Read
Jan 30 2026
Advertisement

This week’s 5E compatible RPGs include realistic medicine for your fantasy setting, the Unrushed school of magic, and much more.

It’s time to roll the dice on new releases! Come check out this week’s batch of brand-new 5e-compatible tabletop adventures and supplements.

School of the Unrushed

For players who want to play a magic user, but one with more of a laid-back and comfortable approach to learning their craft, there’s the Unrushed school of magic. Everyone has those couple of spells they favor and cast over and over again, so just make it part of your school. Lean into that comfort spell. Practice it until it’s as familiar as your dominant hand. We’re here to treat magic like an old friend, not a course to study furiously.

The School of the Unrushed is a wizard subclass for players who want mastery without hurry. These wizards survive formal schooling not through brilliance or relentless study, but through familiarity. They return to the same spells again and again until the magic grows accustomed to them, settling into patterns that hold even under pressure.

Advertisement

Unrushed wizards favor calm, repeatable casting, a signature comfort spell, and small familiar presences that gather when magic is treated with care. Their power does not spike, it endures. Where others scramble to keep control, the Unrushed sit down and let the spell remember them.

Play a Winter Wolf

It’s freezing outside, so why not throw your characters into freezing conditions as well? This game may not tell us a ton, but what we are told is very intriguing. And you can turn into a Winter Wolf!

Two-page adventure for a FREEZING cold adventure with multiple endings! It also includes:

– A magic item that allows you to turn into a Winter Wolf.
– A spell which provides concentration-free paralysis and some minor Cold damage.
– A cannon which–while powerful–will explode in your face if you push your luck too far!

Advertisement

Echoes of the Last Name

Can your party travel through Thalorian and stop the release of the Name Eater? The entire world’s memories lie in the balance. And your character will have the opportunity to decide the fate of everything anyone has ever known.

*Contains AI-Generated Content

When the Echo god sees a crack in the mortal realm during the Age of Silence, an unlikely figure searches the land for the ‘Last Name’. A name that will complete the summoning ritual to release the Name Eater and lay waste to memories and identity.

Your PCs will journey across Thalorion to uncover the sinister threat behind the Echo Gods intentions. one of the characters will play a key role in the outcome. The party will face puzzles, traps, plot twists, mini bosses and of course a final confrontation with the Name Eater. The fate of the world will come down to one name…a true name. Stop the summoning or don’t, the choice is theirs.

Advertisement

5E Medicine

Healing and medicine rules for 5E are fine. But for players who want a little more realism and medical drama, like The Pitt and ER, these rules will add grittier, more grounded elements. Not everyone wants that extra dose of reality in their fantasy RPGs, but for those who do, medical rules may take your adventure to the next level.

In-depth medical rules for 5th edition D&D and compatible systems! Bring medical drama to your table with less abstract, more dramatic damage rules! Play grittier games where violence carries higher stakes! Includes rules CPR, surgery, psychiatric care, and more!

The Paranormal Experiences of Mr. Enoch F. Gerrish

Mixing occult and humor, these two game supplements will walk you through hauntings and legends, while remembering that TTRPGs are supposed to be fun. Why are the ghosts haunting? Will Mr. Gerrish’s research have answers?

*Contains AI-Generated Content

Advertisement

The Paranormal Experiences of Mr. Enoch F. Gerrish presents two classic short stories by humorist Gelett Burgess and two roleplaying game supplements by game designer Steve Miller. The stories are about encounters with the paranormal, while the game supplements, respectively, present random tables for why ghosts are haunting; and a look at the papers of Enoch F. Gerrish that made it into the legendary Love Collection of mystical items. The article about ghosts is system agnostic while the Love Collection items are viewed through the lense of the d20 System.


Advertisement
  • D&D Accessories: Fantastic Dice Towers To Get The Party Rolling