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Add Mass Combat, Dream Demons, Fellowship, And More In This Week’s 5E Adventures

4 Minute Read
Feb 27 2026
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It’s time to roll the dice on new releases! Come check out this week’s batch of brand-new 5e-compatible tabletop adventures and supplements.

Hordes & Armies

It’s unlikely that your characters will only ever face off against a couple of enemies at a time. At some point, a big-bad is going to have an entire army of minions to get through. And when that moment comes, you’ll want to have stat blocks and sheets that make mass combat and hordes of foes semi-manageable at the table.

Simplify Mass combat while still giving your players the feel of mowing down waves of foes. This 5e compatible book has over 10 stat blocks that takes iconic low level infantry creatures and converts them into larger, more poerful hordes using a variant of the swarm mechanic. Oorah!

Call of the Netherdeep

This Critical Role inspired adventure will bring players on new adventures through the Marquet, new creatures, and new items. You’ll travel to the Netherdeep. And see if you can survive all of the despair and corruption that lives there.

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The greed of mortals has awakened a powerful entity long thought destroyed. For eons, this mighty champion of the gods has been imprisoned in the darkest depths of Exandria. His name has been forgotten, as have his heroic deeds. Languishing in despair, he calls out for new heroes to save him.

Inspired by the campaigns of the hit series Critical Role, this adventure begins in the Wastes of Xhorhas and leads to the glimmering oasis-city of Ank’Harel on the continent of Marquet, and from there into a sunken realm of gloom, corruption, and sorrow known as the Netherdeep. Above it all, the red moon of Ruidus watches, twisting the fates of those who have the power to shape the course of history.

The Dream Demon

This adventure will have you fighting somebody else’s sleep paralysis demon for once. Specifically, a little girl’s. And if your party can’t infiltrate her dreams and rid of her these demons, she’ll be haunted by them forever.

A little girl’s dreams have been invaded by a dream demon! She is threatened with eternal sleep if the demon gains total control. It is up to our brave adventurers to infiltrate her dreams and rid her of this evil before it is too late. This setting-neutral adventure is best played with a group of 3-5 characters of 5th level.

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One-Shot Wonders

We don’t always have a ton of time to set up our adventures and one-shots. Sometimes, time gets in the way. Sometimes we’re between other adventures and need a week or two to recover. Luckily, this book has you covered with three-hour adventures for players from level one to twenty.

Perfect for when you’ve had no time to plan, or if a player drops out last minute, or if you just want an epic session without hours of planning. Each DnD adventure in One-Shot Wonders takes around 3 hours to play and, because they’re on two pages or less, you can read everything in minutes. The layouts are clean, the plot twists are fresh, and you’re covered from levels 1 to 20.

Encounters at a Glance: Into the Wild

One-shot adventuring with no prep. All of the encounters, plot hooks, rewards, puzzles, and everything else you’ll need are all ready to go. You just need to actually schedule a day with your whole group.

25 MOUNTAIN TRAVEL ENCOUNTERS

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We’ve done the prep, so you don’t have to. Most one-shot books expect you to study in advance. These don’t. Each of these 25 read-aloud mountain encounters have plot points, puzzles, statblocks, rewards, NPCs, complications and mini-games, ready to run!

Holiday Hoards: Fellowship Deck

It’s nice to find items that reward teamwork and cooperation as opposed to everyone yelling “fireball!” and ignoring what the rest of the party is up to. This deck has 56 items designed to do just that with items that support allies, share power, and help you help your friends.

The Fellowship Deck is a printable and table-ready collection of 56 magic items designed to celebrate cooperation, party bonds, and adventuring together. These items are written for 5E rules and are suitable for all levels of play.

Inside this deck you will find items that reward teamwork, support allies, share power, and shine brightest when adventurers stand side by side. Healers, leaders, protectors, martials, and casters will all find something to love.

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Use them as treasure drops, quest rewards, boons from patrons, or gifts exchanged between characters. Hand a card to your players and the magic item becomes a tangible keepsake they can hold on to.


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