Create A Cult, Build A Starship, And Gamble Your Loot Away With These 5e Supplements
It’s time to roll the dice on new releases! Come check out this week’s batch of brand-new 5e tabletop adventures and supplements.
The Complete Starship Toolkit
We’re bringing our adventures into space with the Spaceship Toolkit. Everything from deep space locations, the tech you’ll use, and the unique characters you’ll meet out there are included. So all you’ll need to start figuring out is what kind of ship your character will have an unhealthy attachment to.
*Contains AI-Generated Content
SPACESHIP TOOLKIT is a system-agnostic resource designed to help Game Masters rapidly create, customize, and bring to life starships as places, machines, and characters.
AdvertisementThis book contains 200+ fully independent random tables, each presented one table per page for ease of use at the table or during prep. Whether you need a ship in seconds or want to flesh out a vessel over an entire campaign, this toolkit provides depth without requiring system conversion.
Cultists
Does your adventure have enough cultists? I bet it could use a few more. And this book is full of every kind of zealot and true believer you could think of. I’m sure whatever they’re summoning will be no problem at all, don’t worry too much about it.
*Contains AI-Generated Content
Cultists expands the familiar robed fanatic into a full, encounter-ready hierarchy designed for 5e play. Rather than treating cultists as a single low-level threat, this supplement presents a complete ladder of believers, zealots, ritual leaders, and divine authorities—from supplicants and initiates to prophets, archpriests, and god-touched vessels—each built to fill a specific role at the table. The ladder is designed to scale naturally, allowing cult encounters to evolve from street-level threats into campaign-defining antagonists. Religious doctrine and patron details are kept intentionally flexible, making these cultists easy to adapt to fiendish, eldritch, false-divine, or apocalyptic faiths in any setting.
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100 Social Encounters for Dark Fantasy Cities
Weird, dark things happen in dark fantasy cities. And if you’re writing a character who’s more unsavory and sadistic than you and you need a little help coming up with one of their worst plans, allow this book to go to some of the darkest places for you. Some of these encounters do get bad, though, so proceed with caution.
100 social encounters for dark fantasy cities. No combat. No setup. Just roll and play. Velnaris: 100 Dark Fantasy Social Encounters provides the spark you need to turn a generic city street into a memorable scene of tension and allure. From the decadent hedonism of the high courts to the desperate bargains struck in rain-slicked alleys, these encounters are narrative hooks, character studies, and opportunities for roleplay where the stakes are emotional as often as they are physical.
The Lighthouse at the Edge
A mysterious lighthouse appears, it’s owner missing, and only leaving many questions. What is it doing here? What’s happened to the lighthouse owner and the missing townspeople? Will the fabled sunken treasure be worth it?
Lead your party into the blackest depths of the sea in this one-of-a-kind adventure as they explore the unknown.
AdvertisementWhen a mysterious lighthouse appears floating off the coast of a quiet fishing village, the adventurers are pointed to an estranged gnome’s workshop. The owner of the lighthouse has vanished, along with several villagers, leaving behind a trail of intrigue pointing to the resting place of a long-lost sunken treasure — something the gnome inventor believes may be connected to the floating lights seen over the sea at night and the growing tremors rattling the village.
6D Casino Games
Sometimes you need to add a little side-quest mini-game to your adventure. Like Final Fantasy. So if you’re incorporating casinos, gambling, or in-game games to your next campaign, these D6 casino games are ready to roll.
*Contains AI-Generated Content
Every now and then, adventurers wander into some mysterious alley or damp underground passage and find themselves drawn into a strange game. To make these moments as fun and engaging as possible, this booklet takes care of the games in those dark dens!
AdvertisementA simple yet entertaining way to handle common casino games — as well as some more unusual ones! This book uses only six-sided dice (D6) to make everything as easy and straightforward as possible.
The Warlock, The Witch, and the Wizard
For a party of green adventurers, a remote costal village beckons and invites them to take their first quest. Will they be able to outthink the two evil spellcasters and save the village? Or will they need to call in an adventurer who’s at least level two?
The Warlock, the Witch, and the Wizard is a short 5e adventure intended for a party of 1st-level characters.
Beckoning dreams have brought a small group of strangers to the remote coastal village of Yellowtree. There, they are met by a young wizard named Calimus, who has used magic to call for aid. Two evil spellcasters, a warlock and a witch, are each using their magic to subtly manipulate the people of the village. The wizard does not know the goals the spellcasters have, but he does know he needs the skills of outsiders to thwart their nefarious plans.
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