This Week’s 5E Supplements Include Trinkets, Poisoned Apples, And A Guild Of Thieves
We’re joining the thieves’ guild, becoming ‘Circle of the Poisoned Apple’ druids, & getting cheat sheet with this week’s 5E compatible RPGs.
It’s time to roll the dice on new releases! Come check out this week’s batch of brand-new 5e compatible tabletop adventures and supplements.
Class Cheat Sheets
It’s easy to forget some of the aspects of your character and character sheet. But with a character sheet cheat sheet, you’ll always have all of that information right in front of you. For a while, I used a character sheet specific to my character’s class that worked a lot like these sheets. So I know firsthand how much of a game-changer they can be at the table.
D&D is supposed to be fun. So why can it feel so much like work? We’ve all been sat around the gaming table with our friends and heard some variation of:
Advertisement“What can I do on my turn again?”
“How does this ability work?”
“I just need a minute to look this up.”Forgetting how your character works and delving through rulebooks slows down play and breaks immersion. The Class Cheat Sheets fix this problem! These are digital, print-at-home reference sheets for every SRD class, built to make learning and playing the 2024 D&D rules faster, clearer, and less overwhelming.
Adventuring in the Khanate of Turmir
This supplement introduces a new setting. Here, land is contested, dangers are constant, and a rebellion could break out at any time. There’s enough open-endedness for players to pick sides and form allegiances as they fully explore this new location.
*Contains AI-Generated Content
Welcome to the Khanate of Turmir, a land of iron fangs and open horizons, where strength is law and the wind carries the scent of blood and smoke. Spreading across the Golden Steppes like a war tide, Turmir endures not through walls or treaties, but through conquest, loyalty, and the relentless will of the Khan.
From the shifting encampments of Khanorath upon the Marzar Plains to the ritual fires of the Shrine of the Devouring Moon, from the fortified villages of the Bastioned Fields to the shadowed depths of Skarrik and Kaz Dumal, every mile of grassland is contested ground. Rivers become invasion routes, forests become ambush sites, and even the sky above the steppe feels vast enough to swallow armies whole.
The Haunting of Calrow Ruins
This is a spooky, short adventure for low-ish level adventurers. Something is weird about the mist that creeps in off the lake. Maybe your players will figure out what’s happening and what’s making that weird sound.
A ShortQuest adventure for D&D characters of levels 2-4.
Advertisement“You can hear them at night when the mist creeps in off the lakeshore, jibber-jabbering like madmen trying to form words. For years they’ve haunted me, but still I can’t fathom what it means, as if some half-formed mind yearns for the power to speak for itself…” —Ser Paviss, Knight Overwatch of Calrow Ruins
Trinkets and Oddities
Not all of the items your characters find have to be huge weapons or game-changing artifacts. Sometimes, your character may just have a strange little trinket. Was it passed down through the family? Is it the start of a plot hook? Maybe it’s just a neat little bauble. Either way, this book has 1,000 of them.
Trinkets and Oddities is a supplement for any fantasy TTRPG system. This hefty d1000 table will provide you with a diverse array of small, unusual trinkets to help flesh out characters, create story hooks, or generate loot after a battle.
– d1000 Trinket Table
– Mobile Friendly – Play From Any Device
– System Agnostic – Works for Any Game
– Helpful Tips for Using Trinkets as a Player or GMAdvertisement
Thieves’ Guild NPCs
Sometimes thieves in D&D are low-level, no-problem sort of encounters. In reality, they will often be highly skilled and specialized NPCs who may pose a real threat to your party. This supplement will add an entire hierarchy and an underground world.
*Contains AI-Generated Content
Thieves’ Guild expands the familiar back-alley criminal trope into a full, encounter-ready hierarchy designed for 5e play. Rather than treating thieves as a single low-level nuisance, this supplement presents a complete ladder of street operatives, professional criminals, disciplined enforcers, and unseen masterminds—from lookouts and runners to burglars, lieutenants, and elusive guildmasters—each built to fill a specific role at the table.
Whether you need disposable eyes to flood an alley, agile cutpurses to harass and scatter a crowd, brutal muggers to apply pressure, skilled infiltrators to bypass locks and wards, or a calculating crime boss directing the encounter from the shadows, Thieves’ Guild provides mechanically distinct stat blocks at every tier of play.
Advertisement
Circle of the Poisoned Apple Druid
This subclass lets players deal out curses that raise tension in battle and add consequences as time goes on. It’s a unique take on the druid, that’s far more dangerous than your enemies may assume at first.
This subclass trades Wild Shape for curses that settle into the body and grow more dangerous the longer they are ignored. Enemies slow, falter, and eventually give in as corruption spreads through proximity and carelessness. Fights stretch and bend around patience, positioning, and timing rather than burst damage or constant transformations.
Play the Circle of the Poisoned Apple if you want control without brute force, tension that builds turn by turn, and magic that makes rest feel as dangerous as combat. This is a druid for tables that enjoy watching consequences unfold, where every round matters and the orchard is always watching.





