Warhammer 40K: New Maelstrom Detachment Reveals – Red Corsairs Herald The Renegade Warbands
Forget making Dark Pacts for power. The Renegade Warbands have their own twisted doctrines to fallback on in Warhammer 40,000!
The battle in the Maelstrom is heating up and with it new detachments are being unleashed. The Red Corsairs aren’t your typical Chaos Space Marines either. They don’t come from one of the Traitor Legions. Instead their roots are from a post-heresy choice made by these individuals. They are Renegade Marine that have opted for turning traitor after having served in a Space Marine Chapter. Ultimately, it doesn’t matter if you considerer their betrayal lesser or greater than the one made by the Traitor Legions during the Horus Heresy. The fact remains these marines have turned against their former battle brothers and the Imperium in a post-Codex universe. And they didn’t forget all those lessons…
Compared to many of the indolent warbands that claim to hail from the original Traitor Legions, the Red Corsairs are flush with youthful vitality and care little for the blessings of the Chaos Gods. Never has this been more clear than in the new Renegade Warband Detachment, which casts off the Dark Pacts faction ability entirely in favour of suspiciously Codex Astartes-flavoured battle tactics that more closely resemble their former lives among loyal Space Marines.
Renegade Warband Detachment Rules
The Vendetta Detachment Rule is an interesting one for sure. It’s not quite a carbon copy of the Combat Doctrines of the Space Marines. But if you squint hard enough you can see where they got the idea from. I’m not mad about that. Maybe these rules will tempt some Space Marine players to try out some of that “chaos flavored” version…that’s how it starts after all.
It’s not JUST the detachment either. Obviously there’s more stratagems available to use, too. WarCom is calling these “highly practical and easy to slot into your game plan…” That seems like the sort of brutal and efficient lessons that a Space-Marine-turned-Traitor-Marine would have picked up on.
Vengeful Destruction just piles on the beating to your Vendetta target. It’s a simple +1 to the Wound roll. Combined with the re-roll to hit, you can see how this just make these Heretic Astartes that much more consistent and deadly.
Another brutal and effective stratagem is Corrupted Munitions. This one is also pretty straightforward as it improves the AP of ranged attacks by 1. It’s not fancy but I can see that extra AP making even their basic bolters a problem for their targets. And that’s before you start considering other options…
Those Red Corsair Raiders are starting to sound more and more appealing. Again, we talked about their rules already but are you starting to see the possibilities here? There’s plenty of ways to get buffs to hit, wound, AP and charges.
Stacking all that together against a Vendetta target and you can see them quickly being an problem for the safety for the enemy objective holders.
It might be time to snag some more red paint…






