BoLS logo Today's Tabletop & RPG News
Advertisement

Add Courtly Intrigue, Dangerous Heists, And Deadly Pirates To Your 5E Adventures

4 Minute Read
Mar 6 2026
Advertisement

This week’s 5E compatible RPGs include an expanded take on wights, polite-ish adventures through court, a steampunk heist, and much more.

Wights

The run of the mill Wights you may encounter in your game are great. So why not add 18 more versions? Each entry is unique, dangerous, and fully fleshed out with all of the undead abilities your players will hate.

*Contains AI-Generated Content

Wights: Species Variants expands the traditional SRD wight into a fully realized undead lineage built across multiple peoples and monstrous bodies. Instead of presenting a single generic life-draining undead, this supplement explores how undeath preserves cultural doctrine, martial identity, and species-specific instincts—without inflating CR or altering the core wight chassis. These wights are not upgraded elites or redesigned stat escalations. They are species-faithful transformations built on the original SRD wight framework.

Advertisement

Courts & Crowns

If you’re looking to add a little more high society drama to your campaign, this is the book you’ll need. In its 300 pages you will find courtly classes, rules for dancing, flirting, wit, duels, and gossip, and an entire economy based around your reputation at court. We’re committing social espionage and sabotage. But politely.

Your sword will not help you here. You’ve been invited to a ball — and it’s the most dangerous room you’ve ever walked into. No dungeon. No dragon. Just candlelight, champagne, four people already plotting something, two people desperately in love, and one person smiling at you in a way that means absolutely nothing good.

D8 Night: The Obsidian Owl Heist

This one-DM-one-player game invites you to a Steampunk court to steal a legendary artifact. Your player will make their way through the manor, mingle with high society – though not enough to draw attention – and bypass traps and guards in order to get the item they’re after.

*Contains AI-Generated Content

Advertisement

The Obsidian Owl Heist is a thrilling Victorian Steampunk adventure designed for one Dungeon Master and one player (Duet style). The player takes on the role of Nyx Whisperwind, a cunning Arcane Trickster, tasked with infiltrating a heavily guarded manor to steal a legendary mechanical artifact. Navigate the manor gardens, bypass clockwork security in the grand gallery, and solve the ultimate puzzle within the vault. But you won’t be alone—rely on your trusty and mischievous companion, Blink the Astral Ferret, to distract guards and help you pull off the heist of the century!

Trek’s Treasure Trove

This printable deck will shake up your game and keep things moving forward. With cards, players won’t need to stop and write everything down; it’s right there in their hands. And as a DM, you’ll have a perfectly organized table to reference so you know which item is the right one for that moment.

Blow your players away by handing out these beautiful, human-iullustrated cards, written by award-winning game designers! Save time with physical cards that keep your game moving, instead of pausing the session so players can scribble on their character sheets. Create new memories thanks to 60 fresh new magic items.

Crown of Compromise

With everything from a full adventure blueprint, to items and characters, monsters, and an encounter generating table, this book has everything you need to begin this adventure today. A was has started. But is the ruler a savior to his people, or responsible for their doom?

Advertisement

*Contains AI-Generated Content

A brutal siege looms as monstrous forces gather beyond the borders of the Domani Republic. The Doge, charismatic ruler of the canal-bound city-state, calls for independent blades to contain smaller threats before panic spreads. What begins as a routine purge of “enemy scouts” in an outcast village soon reveals a darker pattern: displaced creatures, missing patrols, and children vanishing. As war erupts and truths surface, the PCs must decide whether the Doge is a savior who made impossible choices – or a traitor who intentionally put his own people into death.

Wretches & Rewards

This book has six different adventures for adventurers between levels one and nine. Players will travel from the sea where you’ll face infamous pirates to the mountains where they’ll defend the seeds of a secret tree. And if they succeed, they will be rewarded with magical items that they’ll really feel like they earned.

From the high-stakes, volcanic-encrusted temple heists of Falling Up to the tranquil yet treacherous swaying of the 1,000-foot Tempus Aeternum tree in Into the Woods, Wretches & Rewards lays before you six miniature adventures designed to add immediate depth to your tabletop campaigns. Whether you need a high-octane one-shot to break up a slow story beat or a meaningful waystation between your main campaign arcs, these stories are built to help you flesh out a world that feels detailed, lived-in, and dangerous.

Advertisement

We created this collection to solve a problem every Game Master faces: how to make magic items feel earned. We didn’t just want to give your players loot; we wanted to give that loot a history and a reason to exist.


Advertisement
  • D&D: Five Dark Gifts We'll Probably See In Ravenloft's New Book