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Battle A Ferocious Dragon, Explore Mysterious Towers, And More In These 5E Adventures

5 Minute Read
Mar 20 2026
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This week’s 5E compatible RPGs include making your real-life players into real-world warlocks, spells for melee characters, and much more!

Icefall Dominion

Bring your players to frozen Hailrend where everything seems to be going wrong. Can they defeat the white dragon, Nerleriath? And can they help the war and dragon-ravaged civilizations return to their former glory?

*Contains AI-Generated Content

Icefall Dominion is a Dungeons & Dragons 5th Edition adventure for characters of levels 2 to 5, set in a harsh northern frontier of mountain strongholds, ruined villages, ancient dwarven halls, sacred groves, and snowbound forests. At the center of the region rises Mount Argenfall, where the white dragon Nerleriath has claimed a shattered fortress and turned the heart of Hailrend into a hunting ground.

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Characters must cross a land on the edge of fracture. From the harbors of Rimegade to the war-worn walls of Marrowfen and the hard frontier of Halverick, they will gather allies, uncover ancient lore, recover legendary relics, and decide which powers of Hailrend are worth trusting.

Pact Tactics

In Pact Tactics, players will take on the roles of themselves as modern-day warlocks. How would your players respond to a D&D-style adventure in your actual hometown? Would your friends be responsible with magic? It’s okay, we know they wouldn’t.

*Contains AI-Generated Content

PACT TACTICS is a 5e compatible one-shot adventure where your players play themselves on a modern-day game night that spirals into a battle for reality.

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Your players begin as themselves around the game table, but soon a dying otherworldly ally offers them “soul flasks” containing the essence of fallen warriors. If they accept the pact, they gain the gifts of a 6th-level warlock, powered by the dead long enough to save the living. And if they don’t? Clubs and tasers may do the job. Race across the town to the local high school stadium and nearby park to stop the Sacrolich and his dimensional rift from consuming all.

The Rook & The Crook

Nobody is sure where these towers came from, or why they seem to be watching. But your adventurers can try to get to the bottom of it. And maybe they’ll prevent a cataclysmic event while they’re at it.

An explosion rocks a nearby mountain range. Once the dust clears, two twisted and screaming towers remain: one black and one white. Ominous seals appear on the moon and stars. No one knows where these towers came from, and what has corrupted the celestial bodies. It is up to the heroes to uncover the mystery to stop a cataclysm that has been unfolding for centuries in secret.

Ten Elven Royal Advisor Encounters

This supplement will help you add an ancient NPC to your next kingdom. Are they a friend? A foe? Something in between? Either way, they have been here for a long time and hold an almost endless well of knowledge and wisdom.

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*Contains AI-Generated Content

In most games, the royal advisor is just exposition. They stand next to the throne, looking wise, and deliver the quest or the warning. They’re a plot device with a long beard and a tendency to speak in riddles. Then they fade away until the next time the party needs information. But an elf who has guided a royal line for millennia, who has outlasted a dozen rulers, who knows where every body is buried and every secret is kept—they are not a plot device. They are the true power behind the throne.

DM Essentials #68 gives you ten ways to make the elven royal advisor feel ancient, inscrutable, and quietly terrifying. They are not a friend. They are not an enemy. They are something else entirely: the one who knows everything and shares nothing for free.

Three Dozen Combat Spells

Sometimes the melee characters want to throw around a few spells, too. And these spells are crafted especially for them! This book will help combat-focused characters incorporate a little more magic into their attacks.

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These spells are designed for spellcaster who are also melee combatants, though several work very well for users of ranged weapons. Most will be of greatest use to multiclass characters or combat-focused characters with a spellcasting subclass, or for spellcasters with a melee-combat-focused subclass. For all of these reasons, the spells in this product are intentionally limited to level 4 or lower.

The Firefly Verdict

In The Firefly Verdict, your players will have to investigate a mysterious illness in the village of Ewe. Children are getting sick, and the only clue is a ‘vampiric spirit. But the fireflies filling the sky may hold a clue.

*Contains AI-Generated Content

The Firefly Verdict is a social investigation and trial adventure with no mandatory combat encounters. The “boss fight” is a village courtroom where the party’s words carry the weight of exile or salvation. Built on the Adze legend of the Ewe people of southern Togo and Ghana, the adventure draws from documented witchcraft accusation practices, the Afa divination system, and ethnographic sources spanning over a century. The tradition is living. Its consequences are real. Ghana’s “witch camps” still operate today.

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