RPG: Boldly Go On ‘Star Trek Adventures’ – Here’s Where To Start
Join Starfleet, explore space, command your own ship, and maybe try not to break the Prime Directive with Star Trek Adventures.
First launched in 2017, Star Trek Adventures is a TTRPG that lets you bring all of the adventure, exploration, and space opera to your gaming table. So if you’ve ever had dreams of joining Starfleet, donning one of those hopefully-not-red shirts, and seeing what the final frontier is like, it’s time to go on some Star Trek Adventures.
Star Trek Adventures Starter Set
Starter sets are always a great place to start if you’re new to a TTRPG. This is the set specifically for the game’s second edition, and it comes with a 48-page overview of the game’s basics, a 60-page campaign booklet with a three-part adventure to get your crew started, character sheets, dice, tokens, and a ship sheet. This may not be your long-term crew or your big adventure. But think of it as your first voyage to help you get your space legs.
The Star Trek Adventures roleplaying game takes you to the final frontier! You may travel to the edges of known space, to colonies in need, to the borders of neighboring galactic powers, or into the eye of interstellar phenomena. Explore strange new worlds, encounter fantastical alien life-forms, and engage in dramatic adventures in a detailed and immersive Galaxy.
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Core Rulebook
Once you’ve got the basics down and know you’re going to love this game, it will be time to get your own copy of the Core Rulebook. Everything from how to play, what civilizations you may encounter, basic and advanced operations, different kinds of weapons, gear, and ships, and even how time travel works is all explained in the core book.
From the 21st through to the 32nd century, join Starfleet, the Klingon Empire, the Romulan Star Empire, and countless other civilizations, and journey across the Star Trek universe with your crew. Explore strange new worlds, encounter fantastical alien life-forms, and engage in dramatic adventures in a detailed and immersive Galaxy. Tell your stories and unravel the mysteries of the unknown! Created by an expert Star Trek development team, including a diverse mix of experienced & new artists, designers, editors & writers.
Technical Manual
Compatible with both first and second editions of the game, the Technical Manual will help you dive into more complex gear, weapons, and tech. You’ll get details on commonly used gear, as well as more interesting items to add to your ship. Plus a new look at medical gear, cybernetics, propulsion, and defensive ship systems.
From its inception, Star TrekTM has illustrated humanity and its allies and adversaries exploring the Galaxy with a wide variety of tools and technologies at their disposal. From tricorders to phasers, deflector dishes to replicators, all the key technological achievements of the future are detailed in this book. This Technical Manual is essential reading for any casual Star Trek fan or hardcore gamer interested in learning more about the wondrous technologies, ships, and weapons available to Starfleet personnel as well as members of many other species inhabiting the Star Trek universe, including the Klingons, Romulans, and Orions.
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Tactical Companion
Sure, your mission may be one of peace and science. But there’s a chance you’ll find a few unfriendlies out in space. For that, there are tactical and command battle books. What do characters’ roles look like in wartime? What toll will battle take on them? And what new and interesting ships can you expect to see when battle comes to your table? It’s all in here.
This tactical campaign enables you and your group to explore what was happening elsewhere in the Federation during this perilous time. With a plethora of additional rules variations to embrace the emotional toil of being thrust into a war, this campaign gives you the tools to build exciting narratives during the war. Additionally, this book includes rules for an all new, procedurally generated campaign overlay that gives players the opportunity to take on the roles of admirals assigning assets to deal with Klingon threats across the Galaxy. How will war take its toll on you and your allies?
Captain’s Log
Sometimes you want to go on space adventures, but you can’t get the entire crew together at the same time. I know, I’ve had this problem many times, and I end up messaging my crew on Discord and letting them know what my character is up to. This approach has been a mixed success. Instead, you can play the Captain’s Log solo-RPG. It focuses on story-driven, solo gameplay in a streamlined and sometimes randomized D20 system.
The Captain’s Log Solo Roleplaying Game is a 326-page, full-color standalone digest-sized rulebook that provides a complete, streamlined version of the award-winning 2d20 System used for the Star Trek Adventures roleplaying game, which you can use to create your own Star Trek stories with a dynamic character formed from your own imagination. Whether you are venturing into the cosmos alone, conducting Galaxy-spanning missions cooperatively with friends, or exploring the unknown with a gamemaster facilitating your adventures, use the guidance and random tables contained in Captain’s Log to generate countless hours of memorable adventures in the Star Trek universe.
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